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starflier's picture

Ping!

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You are a submarine! Click your mouse to use your radar to avoid the hidden mines! Collect the gold! Run away from the shark!

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Pizza Time's picture

ESCAPE! WOLF SPEAR OF CASTLE DESTINY'S CHILD

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To be different I did a Wolfenstein level with a silly name. Has absolutely no relation to defunct female empowerment pop groups.

Also, up your butt 64kb image limitation I wanted that title screen red as Nazi blood not grey as silt.

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Healy's picture

The Manor House

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In which Juni visits her friends the Puddlebugs.

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thesycophant's picture

Super Stone Ball

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There are many balls! Get one of them to reach the exit! Have other balls turn to stone and become platforms to guide other balls to advance through all eight stages.

Extra points awarded for balls left over at the end of stages.

Instructions:
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X: Jump
Z: Turn current ball into stone
R: Reset stage
SPACE: Use mouse to look (left-click while using to hold position)

This is a bit late! But I've been waiting for the right combination of free time and inspiration.

UPDATED March 28, 2015 for compatibility with Windows 8

Author: 
John D. Moore
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mzo's picture

Survive Oregon Trail

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Oh noes, all the cattle dun got eaten and you can't 'ford the river none! Yous must survival!

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Pirate Kart 2
2sman's picture

#Mr. Lee's Wrong Market Plus#

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Latest (greatest?) hypertext "game" about selecting strange hypnagogic software in a store.

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Kate B's picture

Three Great Minds LOCK HORNS in a battle of logic and high quality INTELLIGENCE

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Three assholes get together to debate the big important issues of the day, while thought-provoking images scroll past

(All text is generated by algorithm, I'm not accountable for what they say)

EDIT: A bit of extra detail on this game: this game is taking the piss out of the alt-right, and their tendency to act like they're "logical" and their constant demands to "debate". The joke is that the AIs in this game just speak nonsensical crap, just like the people it's satirising. When you hit escape everyone explodes and the game quits. I made this game because I was disturbed by a lot of these people becoming famous and being taken more seriously by the press.

I felt like adding this extra detail cause it's not clear who it's targeting until you play it to the end.

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Danni's picture

Game-Maker Source Release Jam / KotM #85

Sat, Jul 19 2014 04:00 PM
07/19/2014 - 16:00
07/19/2014 - 18:00
Etc/GMT-7

The source code to Recreational Software Designs' Game-Maker has been released! To celebrate, let's make games using Game-Maker!

Since Game-Maker is DOS-based, fire up a DOS machine - use DOSBox and set the cycles to 16000 (or use a real machine if you have one!).

You can get Game-Maker here! The "runtime" folder has a working installation of Game-Maker that is ready to use. The "cd" folder includes some extra resources if you need those.

Resources:

The Demo game provides a tour of some of Game-Maker's features.
This video walks through the different editors.
The Tutor example game demonstrates different block (tile) effects.

Game-Maker is not a tool but rather a suite of tools, each one editing the individual files that make up a Game-Maker game. Instead of loading/saving an entire game from the Game-Maker menu, you open the necessary files (such as palettes and blocks) every time you open a tool, and then save the file when you're done with the tool. You should generally use the tools in order from left to right:

- The Palette editor lets you edit individual colors from a 256 color palette.
- The Block editor lets you define the game's graphics and change the behavior of background tiles (such as whether they are solid, and what to do when the player collides with them).
- The Monster editor lets you create animated "monsters" from the Monster Blocks (images) you've made, and define their movement and other properties, such as the power level - a higher powered monster will defeat a lower powered one.
- The Map editor lets you design levels, which are each made up of a 100x100 grid of tiles that wraps horizontally and vertically. You zoom in by clicking on the Z button and then the section of the level you want to view.
- The Character editor lets you define the player character's animations, controls, and movement. Controls work by playing animations for each assigned key/joystick movement. To create movement, place animation frames away from the center.
- The Image editor lets you import images for use as a title screen, intermission graphic, etc.
- The Sound editor lets you define sounds that are played by the Character for certain animations.
- The Integrator lets you connect the different levels together and define entrance/exit points between levels, creating the game's structure.

Let's see what you make with Game-Maker (or anything else for that matter)!

Feel free to join us on IRC! When you're done, click here to upload your game!


Games made for Game-Maker Source Release Jam / KotM #85

NameCreatedBysort iconScreenshotComments
PersiaTron07/19/2014 - 20:25aderackpersiatron-s.png0
TERROR TOWER07/20/2014 - 07:48Blueberry Softterrort.png9
Blipp in: Power Panic!07/25/2014 - 15:41DanniBlippy.png1
Teatime game07/19/2014 - 18:25ShiaLaBoufOfficialtea_000.png3
dessgeega's picture

MONSTER PARTY

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a game of high strategy.

Made For: 
An event
GoreCore's picture

Whew.

I've spent nearly all day playing some trainwrecks. Some people are really high, high
So this is probably good time to announce my first train. If anybody cares. Nobody? Crap.
It will be two player, as I haven't seen any 2p game here. Many stupid attack moves and sounds. Street Fighter II parody. Kind of.
And now, let's have some Doom.

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