Made in literally 10 minutes, mostly by my friend Liam.
An epic tale of revenge.
Know your dinosaurs.
I stopped the game I was making when I saw the COMPLETELY INTOLERABLE mislabeling in KNP. So you get an even-more-inane-than-usual game from me this month.
HACK your way to riches!
EXPLOIT pong nerds!
CARVE your face into the moon!
My first Knytt Stories Game. Game Jams are so helpful to me. It makes me execute something rather than just testing indefinitely.
Also, She wasn't intended to be able to run. I kept deselecting the run ability in "Set Start Pos" but it never took.
Spoooooooky times ahead!
You're a vampire and you've just come to this village, looking to feed off the local populace and survive as long as you can. Avoid the police's bullets and create a vampire army to help distract the authorities, but make sure you leave yourself enough to eat!
RULES:
Scoring:
- For each living person (cop or citizen) you eat, you get 100 points, plus a 50% health regeneration
- For each second you stay alive, you get 10 points
- You do not get points or health for eating vampires
Interactions:
- Press X to eat (drain the blood of) a living person or a vampire
- Press C to convert citizens or cops into vampires
- If a citizens are close to the site of a vampire (you or your another vampire) execution, one will be stirred to justice and become a cop
- Cops will chase and shoot at other vampires if they're close
- If vampires are hungry, they will eat cops or citizens when they meet them
- Every 15 seconds you stay alive, a new citizen will move into town
- Sometimes when a male and female citizen meet, they will have a new citizen! It's important to leave some citizens alive so they'll create new citizens and leave you with a supply of food
UPDATE 10/24:
- Revamped map, including new lake and graveyard areas
- New icon, title screen, and sound effects
- Converted vampires are now more effective as distractions
- Cops no longer crowd into the same space, making it more possible to pick them off in groups
- Introduced visible genders
- Various invisible tweaks that make the game more interesting and fun to play!
Ghosts2.mid from Curlys Spooky Halloween Midi Music
Made with Unreal Engine 4.16.3
Through this together in half an hour in flash, other ideas were not working, so this disgrace to the world was born.
Neut Tower finds a software developer named Jaye trapped in her office after an earthquake. Working together with NEUT, a program she's written to traverse the inner machinery of the tower, she must repair the damage and hack her way to freedom.
EDIT! I've been continuing to work on this and have put out a more fleshed-out "shareware" release! Now featuring more levels, sound effects, savegame support, a boss key, title screen menu, and ANSI shareware catalog. I'm really happy with how it has come together and think it's some of my best work!
ORIGINAL POST FOLLOWS:
What's up Glorious Trainwrecks! It's been a looong time since I released a game!
It so happened that this year, Global Game Jam coincided with a weekend during which the rest of my family would not be around, my house would be totally empty, and I would be highly susceptible to cabin fever if I didn't get out and do SOMETHING. So I figured, what the hell, let's make a game.
I knew going in that I kind of wanted to make a game where you controlled multiple characters that had to cooperate with each other to progress, and where the whole puzzle was laid out on a single screen. I have a special fondness for games like this; for whatever reason I keep coming back to Gobliiins & DataSoft Goonies. I didn't find out the theme ("repair") until Saturday morning, but in the shower I came up with a central conceit that I liked, and a bunch of mechanics that could fit.
I decided to write the game on a 286 MS-DOS PC. No emulators, real hardware. I did this because for about the past year I have been noodling around on a game, and had ended up with a reasonably capable engine (devlog) that I knew inside and out, having written every line of it. It has integrated sprite, tile & map editors and an interactive debugging console that runs over a serial port, and is fully scriptable with a Forth-based programming language interpreter (devlog). So I knew it was capable of being a solid basis for my game idea, and I knew I wouldn't have to spend any time reading bad documentation and learning how to do things, like I would have with Unity or Godot or a Javascript framework.
Anyway! Two days later and I'm really happy with how it turned out! I hope you all like it! I will probably keep working on it!
The most rewarding typing game you will ever play.
...is a game in which you click things. Click here to play
Get it while it's hot.