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Fake Time Clock

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Game File: 

It is a clock to measure time.
The great Fake Time Clock!
Measure hours, minutes, seconds, and fractions of.

Made For: 
Pirate Kart 2
danyburton's picture

Making a browser game engine because all the existing ones suck

Around the time I posted my last post here last year was pretty much the last time I was productive for most of 2020. For some reason after that my brain became totally fried and I couldn't work on anything anymore. Near the end of the year I decided to retire and had a break from trying and failing to work on games until this year and now I am coming out of retirement to make some new good shit.
Right now I am making a new game library for browser games which I am going to call fish-tank or somethign like that. It's closest inspiration is lua löve which I think is just about the perfect game making library. It does stuff and it does it with ease, but it doesn't have much of it's own internal state which forces you to structure your game around state that the library creates (this is the reason I despise all existing browser game libraries and needed to make my own). Having little state from the library is great because it means you can pretty much design your game however you like and create whatever abstractions seem useful.
My library is a fair bit higher level than lua love admittedly, basically anything that I always implement in a game I make I am just implementing into this library which means some features by default are kind of limited to the kind of use case that I have. However, it is also designed so that all of the subsystems like renderer, soundplayer, inputhandler etc can be swapped out with your own version, you just have to implement one or two features that the library actually uses internally, like for example the inputhandler needs to provide functions for the gui system to know when the user presses buttons that control the gui. Since these subsystems are just built on top of web apis it's not that hard to implement your own one (except the graphics one, that was a real bitch).
When I say they are implemented how I use them, for example, the input handler takes all input from the keyboard and any connected gamepads and maps all of it into one virtual game controller, so all you can ask it is 'is the B button pressed' and it checks all of those actual input sources then tells you for the imaginary controller. So if you need 2 player or want to handle the mouse you are gonna have to create your own at the moment. To be honest though 2 player and mouse support should probably be added to the default one later.
Yeah so at this point the library is almost done, I just need to do the necessary stuff to implement the gui system, and then I have an approximately finished game library v1.0.0. Once that is done I am gonna make a metroidvania type game where the whole game is in a house but you have to shrink and then you can talk to rats and stuff and go inside pipes. wahooo.
Also I am gonna bring back my website and I am gonna release a scathing polemnic on why I hate the 'alt-game' label.

atuun's picture

Staying Awake In Class Simulator

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Game File: 

You had a long night yesterday, and now have to sit through your English teacher reading some dumb book. Smash Spacebar to stay awake or face the dire consequences in this gripping simulation.

Made For: 
An event
Radix's picture

ENOUGH PLUMBERS GAIDEN

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finally! the life-changing exploratory puzzle action vidcon EPG isn't here!

~CLICK HERE TO SEE WHAT YOU'RE MISSING~

Made For: 
An event
Crash's picture

Futurama Officially Licensed Game

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Game File: 

The official game of the TV show!

Made For: 
Pirate Kart 2
thesycophant's picture

Blondie: Dagwood's Spin-off

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Dagwood Bumstead has a tendency to spin on his head when things aren't going his way or he can't emotionally handle a situation. Use Dagwood's head-spinning to defeat his tyrannical boss, Mr. Dithers. Eat sandwiches to replenish your spinning power!

X: Jump
Z: Spin

Suggested by Eli Z. McCormick

Author: 
John D. Moore
Made For: 
An event
gisbrecht's picture

Cat Dream

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Game File: 

Cat Dream
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What do cats dream of?

Controls
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Arrow Keys - Move
Esc - Quit

Credits
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Thank you to TheCakeFlavor for the picture of Godzilla the cat
sprites from Koneko Monogatari (The Adventures of Chatran)
sprites from Super M*rio Bros. 2 ripped by Yawackhary
The city sprites are from somewhere but i'll need to look that up

Music
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Yuzo Koshiro - Labryinth II - Ever-Scarlet Forest from Etrian Odyssey II

Meow!

Author: 
MarikenG
Event Created For: 
Made For: 
An event
spiral's picture

Chip's Challenge 2015 Retro Level Pack Adventure Collection For Fans Of All Skill Levels Or None Applicable (Version 0.999)

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Game File: 

"Without thought conciousness, all creation is meaningless." - Chuck Summers, Challenging Thoughts

Collected here is 10 levels made by me, for you, in CCTools (or Channel Cipher Tautology of old longing stocks); truly the tool for the modern designer. It is available pre-packaged in a pre-configured copy of Tile World so any novice or expert or newcomer or extreme will be able to find an easy start and launch to get playing. Use the arrow keys and enter key to go! (Note: Tilde's Wonders is not owned by me, but I packaged it into this release for convenience of all users. The story follows below...)

Chapman's cinders fell down from the ceiling as you careen across the cavernous cliff-face known only as "BLISS"! So is the journey that leads you to falling as well, down into the barren pits known only as The Challenge Rooms Of Chipmunk's Crevice. Can you complete these ten mind bending puzzlers? No, nobody can! Thankfully, by pressing G at the start of a level or after being defeated horrible or after pressing Ctrl+R, you can enter one of the following passwords (in an unknown, mysterious order...) to get to one of the other 10 levels, even maybe the one you're on now! Check it out:

For easier perusal, these level signifiers are available to all in the download folder. Figure out the secret key codes to unlock your personal access! Now, onto continuing the conversation around Clammy Chippy's Challenging Chapsticks. Each level is an idea, or several, put together, or arranged, or something like that. Not all of them are as interesting to play as they were for me to make, not all of them take as long to finish as they took me to make. It's true! That's why you can access any level you want, in a pre-determined order outside of the natural lineage, should you find any of them frustrating.

By lowering the barrier of access to progression, the only thing that counts now is getting the highest overall score- but who's keeping track? Only the dedicated few ever will, so they can be ignored. What really matters is, in the words of Chuck Summers, "EXPERIENCE IS THE MEDIUM!". And I would agree. These levels ask for no more attention than some idle curiosity, and questioning:

Is level 7 really meant to be playable? How long did it take to make a pair of oppositional levels? Why do I always need to pick up these chips? Why did you ruin your mixtape like progression of ideology present throughout the normal arrangement of levels by making people over-consider the idea to play through the levels haphazardly at random, by perusing the selection of passwords, without even having to put in the effort to read the forums at GamerFAQS? Just how many levels are there? Are you going to stop telling me what to think?

All of these have answers, but how many can you figure out on your own?! You'll have to crack open your copy of Chilly Chambers right now, and walk into every block you see to figure it all out for yourself. No guidance will be provided other than that already listed. The only possible information that would be useful for those who don't have the dedication to walk into every possible combination of blocks as I do: try walking into anything you don't understand in Delightful Designs, it might just open your eyes.

"Curiosity bottled up leads to only an outpour of drain waste." - Chuck Summers, The Final Collection

Made For: 
An event

destructive chaos

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UPDATE : due to many requests, I hosted this game directly on glorious trainwrecks.

A game about war. Use wasd + mouse.

might be disturbing

Made For: 
An event
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