Type: Telecommunicative tape
[DESCRIPTION WITHHELD AT THE REQUEST OF THE DEPARTMENT OF ORDER]
CLASS C-1: Artifact damaged beyond practical use. This copy exists for novelty and historical record. If this is an interactive artifact, participatory elements may be non-functional.
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(In a rare credit: thanks to Freak3r from Freesound for several of the sound effects and music clips in this "game.")
I felt there weren't enough games with zombies in them so I made a Wolfenstein 3D level that only uses zombies.
I'm actually quite proud of this one. I think the design is quite good and there is a little story going on but it may be hard to tell. There is a very elaborate secret area.
There are multiple difficulty levels, so try the first one if it's proving to be too hard.
oh man it's 5 am and i've been up all night trying to find this game:
it's an rpg maker game that's pretty strange (either inspired by Space Funeral or inspired by the stuff Space Funeral might be inspired by)
it's probably not really Russian, but a lot of NPCs throw around the term 'gulag'
this is what i remember from the game: you start in a dysfunctional town and you can get a boat and travel west to either a graveyard or like a spooky cave or something. there's rpgm battling, but it's a real short game. it's very gray? I remember a lot of dead trees...
i probably played it around 2012 or 2013. the pc partition on my macbook that i played it on was deleted years ago.
please help a sad sack like me out im so tired :o
Just like Zoolander can't turn right
I've also been doing some non-gamey stuff (a Boxee app that launches games and has a not-entirely-stupid way of building the list, an experiment with Twilio's SMS-sending capabilities to bug me about stuff) but I guess I don't have as much to say about it as I thought?
Eat the food as fast as possible by pressing the appropriate buttons!
Z - Meat/Egg
X - Vegetable
C - Sweets
Let your frustrations out with Pirate Punch!
Punch the pirate and eventually kill him by clicking on him with yer mouse. Arrr.
So here is a game that I made when I was sixteen years old. Basically, I had a math teacher who talked about her cat in class a lot, so I made a game that I surreptitiously loaded onto the class computer where you drive over cats for no reason.
Lots of people had trouble setting 320x200x8bit fullscreen modes, so I re-ported the game from scratch* to run in a 640x400 GDI window. There should be absolutely no compatibility problems anymore, dammit. SEE IGF JUDGES I TOLD YOU I'D FIX IT
* the version that was uploaded before was a port that I did a number of years ago which I stupidly threw away the source code for.
Simple mirrored controls. SPAMJAM!