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qrleon's picture

Tutsicle

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(NOT Testicle.)

1791.

You, the bravest explorer and most respected popsicle connoisseur, set out to raid the pyramidial home base of the cursed spirit of King Tutankhamun. Will you find all the popsicles ... or will an unbearable curse DRAG YOU SCREAMING TO THE GRAVE?

Made For: 
Pirate Kart 2
zum's picture

Rumour Control

This low-quality jpeg has been making the rounds lately. Purportedly it's a leaked photograph taken of a PartnerNet build.

We can neither confirm nor deny anything at this time, but recommend that gamers and hatfans remain skeptical of rumours pending any official announcement.

My First Game Needs Your Help

I've decided to join the fold and dabble in Klik 'n Play trainwreckology. I'm currently working on a an experimental 41-screen game utilizing a concept never before seen in Klik 'n Play (probably), but I need your help. The first person to answer this question gets their selection used.

Which word is better: Entrashulate or Engarbefy?

mendonca's picture

You Miss the Stars

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You are Yevgeniy.

You work for the state power board.

You miss the stars.

Made For: 
An event

VVVVVV: Moonfall

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Game File (Linux): 
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Alright, so I've decided to just post this as-is. The deadline's been stressing me out a little and I've kinda been losing steam on this anyway, so I threw together everything I had and hopefully this is a decent showing. Development of this started on the 21st, the day I learned about this jam.
Also, I haven't tested the Linux or Mac versions, but I'm sure they're fine. Anyway, to the point.

First off, this was made in Pico-8. If you've never heard of it, it's a "fantasy console", kind of like an emulator for a console that never existed. Specs wise I'd say it's somewhere between a Game Boy Color and an 80's home computer, with strict limits on cartridge space and LUA as its programming language.

This was originally going to be a lot more than this, actually, I'd go as far as to say it was overly ambitious. I love VVVVVV, it was the first indie game I ever played and I've beaten it several times. I really wanted to do it justice with a maybe fifteen minutes to half hour or so long tribute game with a story and everything. And I was on pace for doing that, but somewhere along the way it fell apart, and my subpar coding skills were probably part of that. That and how high I always aim in everything that I do. I tried my best to be reasonable too, deciding to totally leave out the tower early on because it'd be too much work, then eventually the story got cut, then another thing, then the next, and well here we are. And it doesn't help that a lot of the code I wrote was a mess.

This demo shows off Space Station 1, which while short, is mostly finished, complete with room titles referencing other things. Then you're dropped into the outskirts of the map to wander around and see a few more rooms showing off stuff I did such as several Pico-8 covers of songs from the original game, a few extra rooms, conveyor belts, flip lines, the other tilesets, and a Veni, Vidi, Vici knockoff I did early on for testing the spikes. The original plan was to have little mini representations like this of each level except the tower, but I just couldn't design levels as well with a due date floating over my head.

As for the title, it's from a dream I had a few months back, about a nonexistent sequel to VVVVVV called VVVVVV:Moonfall. The story would've tied into it, but I never got that far. I probably won't work more on this, but if I some day decide to come back to it and finish it up true to my vision, It'll be on the Lexaloffle BBS. My username there is Spaz48. I'll be posting this there as well, and if you go there you'll be able to dig through the code if you want.

Anyway, to wrap up this long ramble, Terry Cavanagh, if you read this, thank you. You've been an inspiration to me, and I hope you like my little somewhat failed attempt at a game. VVVVVV means quite a bit to me and I hope at least the thought and effort I put in serves as a good enough love letter to it.

Author: 
Azure48
Made For: 
An event
markp0rter's picture

can someone explain this to me please

http://www.newgrounds.com/portal/view/590845

76,267 Views :O

what the fuck just happened? why does it have so many views? I'm just really confused about that. I am wondering if someone talked about it on a blog or somewhere like seriously where do all those people come from? I just don't get it.

Indoor Driving Simulator

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PLAY THE BANNED SEQUEL THAT GRAN TURISMO AND ENTHUSIA DON'T HAVE THE GUTS TO MAKE!!!!!!!!!!!!

Made For: 
Pirate Kart 2
SpindleyQ's picture

ALSO

I really need a snappy name for this project, so I can register a domain (or at least a Sourceforge project). InfraBaby isn't really doing it for me.

Knock Knock - Stranger Simulator

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Game File (Linux): 
Game File (Mac): 
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Knock on a stranger's door, talk to him.

Comments and reviews are very appreciated!

Author: 
Samuel Leigh
Made For: 
An event
tininsteelian's picture

The Oregon Trail: 6th Edition

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This is the next official version of the Oregon Trail!
No it isn't.

You are on a mission to traverse the Oregon Trail in order to claim some land in Oregon! Along the way, you'll face dreaded obstacles such as flowers, small rocks, and elephants. Watch out for diseases like cholera and dysentery, too! Press the space bar to shoot and the arrow keys to steer, most other things you'll need to know are mentioned in-game.

P.S. Real Life Mode is only put in the game as a joke, as it makes the amount of miles traveled increase 100 times slower than in Arcade Mode. So just play Arcade Mode. That's the real game. Or see how far you can get in Real Life Mode.

Event Created For: 
Made For: 
An event
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