Can you guide Ghostie across the river safely? Collect cherries to get a high score!
Controls: Arrow Keys
Stuck in a monochrome world, you must avoid confrontation with the silent mime inhabitants or face the imaginary consequences! Mimes will follow you and throw apples at you if you get too close. See how long you can last in this super realistic mime-avoiding simulation game!
Arrow keys: Move
*ribbid*
*ribbid*
It is day 5 of your march towards an uncertain future. Your shiny new pair of leather boots has grown old and bitter. It may be durable but it was clearly not designed for your soft and shiny feet.
You must secretly fall behind the others, leave the troops, sell your boots and start a new life somewhere in the marshlands...
*ribbid*
*ribbid*
WASD or Arrow Keys to move, dont touch your fellow soldiers or the general will see right through your plans!
*ribbit*
Credits:
drum sound by robertmcdonald on freesound.org:
https://freesound.org/people/robertmcdonald/sounds/139501/
GameOver and Winning Screen and title by pferd-am-herd:
https://www.glorioustrainwrecks.com/user/24948
It's been 2 years since Trainwreckers to the Rescue, one of my so well produced games for this site, mainly for the people here on Glorious Trainwrecks, and it was good enough to keep it there for now, until then i now wished for a SEQUEL, yes, you guessed it (or maybe not), a freaking SEQUEL!!! Because i was tired of playing the same stuff of the game again and again, and while i was outside of the work i made many thoughts for this game, and then, since i was guilty for using Flerppy without permission, our fellow creator of the character (and his other famous series, Mulder and Bolder) Jonny Smeby has gave me permission to use it, but he stated i shouldn't contain much violence, obscenity, swearing, etc...yeah, i found out i was a dumb ass at the dialogue that in few scenes i included swear words and i am afraid i might run into a risk the next time if i certainly do put swearing again (and yeah, i don't bet i can add lots of violence), because i've been taught that this game would have not contained vulgarity, but yeah, i noticed it, not to mention that the platform movement is also old and crap as you'd expect, and i have planned the sequel will certainly try to fix the problems from the game as possible.
The sequel will may promise many things:
- An accurate and new story plot which will take place after TTTR1, where SpindleyQ is disappeared due to an evil occurence by a mysterious evil organization.
- Possibly a cleaner and beatiful GUI, instead of that no-border gradient bar, i'd expect a more graphical bar.
- New characters, yeah, certainly with sprites by someone else who is great than me (i have everythingstaken who is in my service).
- I will try to get used with the Platform Movement Object, as it offers a better platform movement and no bugs (however the problem there is the collisions and there has much events to be made)
- Instead of just making (long) levels, there will be Worlds, no this is not even a Mario fangame.
I will likely start working on the project whenever i get enough stuff to work on the game.
So I say to WordRescue, "Let's make a pinball table; it can be about anything you want." Being the massive whole foods hipster that he is, WordRescue comes back with a Tribe Hummus themed table layout. So enjoy.
Enjoy your hummus.
Kill all the zombies but OH LOOK YOU DIED GAME OVER!
Try to avoid paradoxes; the time flows backwards!
WHAT IF
TETRIS
HAD BEEN DEVELOPED
IN 2012?
A 2 hour goof-off by newobject.
Some people just aren't prepared for the call to adventure.
Controls:
Arrows to do nothing
Z, X or space to do nothing
Mouse click to grab bricks, dollars or people.
You can only drag things for a limited time!
THE LONG-AWAITED SEQUEL TO THE ORIGINAL CLASSIC
As the Babylonians, looking towards the already ancient poetic world of Gilgamesh- I hope to renew gaming's ancient and poetic world: that world of "Bump Combat".
The fragments are evident in many places: as the Babylonians took multiple works of poetry, and founded a single narrative by conjoining them, I hope to redeem this underappreciated form by taking elements from its most derided entries and building them into a single work- which by its virtues I hope will shine a new light on history.
AT THE END OF THE WORLD, USHERING IN A NEW ERA...
GILGAMESH II
Promising hours of broken crafting systems and unfinished, empty dungeon floors, GILGAMESH II is the right product for you this Holiday Season. It is a continuous work- a historical work, which will never be finished. It needs a manual, but does not have one.
EXPERIENCE THE WORLD OF...
GILGAMESH II
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TITLE SCREEN BY SPINNYLIGHTS
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BabylonianWorldMap2.jpg | 93.29 KB |
The theme was space and I had a pretty good idea, but I spent most of the (3.5 hours) working on making it pretty and not enough time for the gameplay, which is non existant. I think I'll work on it a bit more but for now you can fly through space and it's all pretty.