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kirkjerk's picture

discapede

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It's Centipede -- IN A DISK!

You can't die. You just clear out the discapedes.

Made as a toy for my GF, who digs the original game greatly...

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Feverdream Johnny's picture

Rot Prison

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You are locked away in a world of rot.

Erode the bars.

Break free.

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netgrind's picture

SSSnake (Annoying)

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Oh those cheeky little pills

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thesycophant's picture

Nutcracker Crackdown

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Crack the nuts, Nutcracker! Strategically crack nuts in order to reach 10,000 points before the time runs out! Stack combos (crack the same type of nuts consecutively) to win!

Featuring a live performance by the Trans-Siberian Orchestra.

Not KNP, but I just had to make a holiday game for the Kart!

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Doom 3 Analysis

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so I'm working on my big game and decided to play some of the older FPS games for research
to see if I missed anything now that I'm old and everything

and I feel Doom3 is a good fit for this site - despite having the best graphics of it's time
the games combat is a complete trainwreck

I feel it's important to see what makes a game a total trainwreck
so we can learn from the mistakes when make our own games
and make entirely different mistakes..
which possibly other people can learn from
and make pointless blogposts about

anyway this is not a review -- just some notes I wrote:

strangely enough in BFG edition they decided to give more ambient
to the game -- which kind of ruined the one aspect
many people loved (just fixing the flashlight would have been enough)
anyway I decided to play through the original instead with a source port (dhewm3)

you can get pickups from little password protected vaults
and you supposed to get the passwords by listening to audio logs
and reading emails of PDAs you collect

of course on a second playthrough you probably don't remember these
and don't feel like listening to them again
not to mention some codes were tied to - now defunct - websites
so nearly everyone just ended up using the codes from walkthroughs
which is kind of a reminder to times when people had to look up
copy protection from manuals

PDAs seem to be like an amusing idea - but they replaced the colored keys
probably to be more realistic
they are realistically put on the floor so they are hard to see
now this is confusing so they made up for it by you only
need to get close to them to pick them up
and there is usually only a single locked door

the shotgun spreads bullets all around the corridor - to fill them
with one of the ugliest decals I ever seen

the lost souls (including the improved ones in resurrection of evil)
disappear in the most unceremonious way possible
(in a smoke poof so small you can hardly see it)

they found the most annoying pistol sound one possibly can
(you feel truly in hell after every reload )

many enemies don't react to hitting you at all
zombies do a little animation - without losing any momentum
possessed soldiers just keep shooting at you
and they dissolve into atoms with one shotgun shot
and every time they brain appears intact and falls on the floor

technical note: they still used the quake1 map format for the bsp levels
it's built into the game exe but it's pretty much just a radiant editor
this game is a technical marvel in more ways than one - I mean
for this clunky editor even making a single empty room is a challenge
people who make levels for id engine games are truly a hardcore bunch

the enemy design is the least of the problems with this game
yet the sequels seem to have this idea that the problem
was that they didn't look enough like their original counterparts from 1 and 2

in the end even with the plastic look the game still looks really good today

sergiocornaga's picture

Gesnot

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Game File: 

Music sourced from Shnabubula's old webspace.

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Space Duck

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Game File (Linux): 
Game File (Mac): 

It's about a duck in space! Explore the stars until the aliens get you.

Doesn't quit so much as strategically crash. Enjoy! :)

Author: 
Liam Quinn and Michael Barrett
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spiral's picture

Level 150: The End Is Nigh (My FIRST Chip is Challenging Level!!)

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Level 150: The End is Nigh

Mno's first level out of (???) for the hit MacroServe SoftWare Game: Chip Is Challenging! This level features many obstacles, and puzzles, and even a teleporter that exits the game (that means you won!).

I am a big fan of Chip Is Challenging, ever since my beloved grade 3 year when I would see other older students (at LEAST grade 5) play games on the school computers, including something with Beavis and Butthead and I don't know anyhting about that stuff other than they chuckled a lot and smoked cigarettes behind the school building (as was seen during the menu loop for this game). Sometimes I also saw some kind of skiiing game where you avoid trees and stuff, I think I played a ripoff of it in the future in like grade 8, something on newgrounds, or at least just a flash game. I don't think I ever played it in grade 3 though. The teachers wouldn't let me use the computers for games. I guess I just had to wait until I was older.

The 3rd game I saw played was, as you might ave guessed... CHIP' IS CHALLENGE! All I could tell about it was that you trip on ice and bump into walls and get mad when you didn't predict the oh so obvious outcomes of your actions.

Chip's Chalice is a highlight of grade 3 for me, it was kind of a bad year. But then again so were a lot of years, so it's easy to call 'Chip...' a highlight for many years. And now, with my new level, I have paid back the fees due to my disgusting nostaligia for something I didn't even play, and without giving a corporation money in the process.

Play my new Chuck: Challenged To Duels By Dogs Everywhere and Lovin' It , right here, right there, right NOW! Click the zip to get started, get playing. TildeWumpus, the leading EMU and emulator for Chappy Change is the only platform I have tested my new level: Nigh Ending in , so you will be pleased to use it for this! It is purely designed to run on MacroServe's Chomp Champion ruleset, which is an unrelated game but for some reason the LinuxLion version REFUSES to play my level, which is just plain rude. So don't try to use that rule set.

My Level was made in Crystal Candy Eater dit (known as CCEdit) for anybody curious. I Have only tested it with the TileWorlds' Engine for emulating all versions of Chuck E. Cheese In The Galaxy Race 5000, incidentally as well as Chop The Charlemange On The Donkey, so go ahead and try that out. If you try something else and it doesn't work or your email starts getting spam ads, it is NOT my fault, and by reading this you agree to my wavier to remove me from any charges.

'DL', PLAY, N, JOY, GIVE FEEDBACK SO I WON'T BE LONELY

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