Random posts

mkapolk's picture

Build Your Own Bob Dylan

byobbss.png
Game File: 

Ever wanted your own rambling gambling doomed poet? WELL NOW YOU CAN!
Build Your Own Bob Dylan features infinite hours of exciting gameplay!
Place hair, cigarettes, weed, and more!
Enjoy high-tech renditions of your favorite Bob Dylan classic, "Like a Rolling Stone!"
Play Now!

Author: 
Marek Kapolka
Made For: 
An event
hugs's picture

twin .trac

twintrac 2012-02-17 08-27-02-18.png
Game File: 

for two players or one really dextrous player

switch tracks to destroy enemies in your wake! be careful not to crash into them (or each other)! can you reach the mythical kill screen, the hall where only the most valorous and high-scoring warriors travel to when they (collectively) reach 999 points?

controls:
w/a/s/d (player one) and arrow keys (player two) to move
moving up and down is now slightly more useful

Made For: 
An event
Louisload's picture

20 milliseconds of panic

Sem título.jpg
Game File: 

Once upon a time there was the legend of a box whose content was mysterious, very mysterious.

So mysterious that those who found the box had only twenty milliseconds to open it before it exploded.

This is a game about that box and about those twenty milliseconds, the more important and memorable piece of time of your life.

(the professional photographer responsable for the picture of the box couldn't do it and took a screenshot of the explosion instead)

Made For: 
An event

Game Format: Fantomah

I'm currently fixated on the notion of developing a game featuring the public domain character Fantomah:

http://pdsh.wikia.com/wiki/Fantomah

What should I pursue?
- a platformer
- an interactive fiction story
- turn-based strategy/tactical overhead map
- something else?

I'm also toying with the notion of having the player be the 'bad guys' and having Fantomah foil their plans with her incredible powers. Frankly, I'm more interested in creating over-the-top, imaginative situations using Fantomah's powers than I am in developing a realistic action game. Re-imagining the character so more metaphor emerges is also high on my list of goals. Experimenting with game formats that are unfamiliar to me is totally okay at this point.

Any thoughts or opinions on this? How would YOU like to see the Fantomah story delivered in a game, if at all?

FlaviusMaximus's picture

Barrels 'o Doom (Doom WAD)

Game File: 

I feel weird for having to revive this event, but I think it's the most appropriate place to post a Doom WAD. Inspired by Doom II's map23: Barrels 'o Fun, this is my map01's replacement: Barrels 'o Doom. The architeture itself isn't that beautiful, but it has lots and lots and lots and lots and lots 'o barrels. Try playing this with Brutal Doom for maximum fun if your machine is capable of handling all the fuzz.

Also, I made a tiny little MIDI track to fit the map's mood: CHAOS and destruction.

Event Created For: 
Made For: 
An event
tininsteelian's picture

Synchronized Lawn Mowers On Ice

slmoi.png

Made for 1HGJ #214: Ice (and also Lawn mowers)

Pull off the performance of a lifetime! You control both lawn mowers simultaneously. Drive around the ice rink with the arrow keys, and drift to score points. Don't hit the walls or the tires!

Sources used: https://pastebin.com/QUNewa9A (and also https://freesound.org/people/qubodup/sounds/151624/)

Made For: 
An event
FirecatFG's picture

The Curse Of The Magic Boots

Boots.png

A game kind of made specially for let-off-studios. Can you get rid of the curse of the boots?

Made For: 
An event
quasiotter's picture

dungeonscript gallery: need tiny pixel or voxel art!

i'm looking 5x5 (or a similar size) pixel or voxel art! i'm going to put them all in a single gallery.

if you're familiar with puzzlescript, I'm using the 3D version, dungeonscript

you can make characters, all sorts of objects, walls, floor tiles, etc. i'll put them in the game, and script them to move if you want.

how to make pixels or voxels?
you can do it in the dungeonscript engine:

or
you can use these in-browser programs that i'll (try to) replicate in the engine.
pixel: http://www.piskelapp.com/
voxel: http://voxelbuilder.com

any questions or if you need help, reply here or pm me! :)

[i already edited this twice, by the way]

VILE MEAT

2hoursin.png
Game File: 

Welcome to Grosstown, a place where being disgusting is the only way to live. Unfortunately, an evil monster seems to be lurking in the sewers, the towns source of water and nutrition. It's up to you, PUS, to save the town.

Or it would have been if I'd finished!

Arrows to move, enter/Z key to interact.

Open RPG_RT to run (the icon is a guy with a sword)

Made For: 
An event

Mozart goes to internet

mozart.PNG

Mozart goes to Internet is a 5-part game made by Zecks, it tells about Mozart's adventures on internet which suddenly then he begins a big mess with information. The game inspires Super Hyper Paper Deluxe Mario Bros. Galaxy World Land 4 (SHPDMBGWL4) due to bad level design, but the rest of the game is great.

Characters


  1. Mozart: The protagonist of the series, he firstly discovered internet and then made a big mess along with Bartender.
  2. Bartender: Mozart's friend and firstly known him while he was in a bar. Surely he started making a big mess with Mozart.
  3. Skate Dude: The Toyland character and is Robbiebot's friend, he just skates around and he is the Intranet founder.
  4. Robbiebot: Is Skate Dude's friend and is Intranet's co-founder.

Story

WARNING: The story contains spoilers.

The story begins when mozart gets the internet and he prepares to find information he's told, he enters the information highway which is a world of cyan bits going around the circuits and he says that his living quarters had became into a non-euclidean fashion but he will investigate to be a good person, entered another computer portal, he goes to the websites he traveled: Furniture, Sports and War. after the war section he goes out to the pc and goes to his orchestral band. The story continues in the 2nd game of the series: Mozart no Internet 2, in his bar, he says he's too late to stay on the bar because he wants to go in internet again, introducing his friend Bartender, they go to the other websites: Rave Night Zone, Garden Market Zone, Ejyptian History Zone (Mispelled as "Egyptian History Zone"), Horror Scary Zone and they reach to Toy Happy Block Toy Toy Zonday Zone until Mozart is closed in a cage and Bartender touchs the Clown Trap head as a mistake, Mozart is told at Bartender to don't touch the clown, Bartender lies and then Mozart says they're going to information hell soon, the site glitches and Mozart is free and they catch the portal, leading them to Information Hell, they start yelling each to them until Mozart had an solution to escape, he says he would reach all the 7 deadly sins (they were not in the 3rd game) and escape hell. The story continues in the 3rd game: Mozart Go Intranet III: Hell no Nazo, Mozart and Bartender reachs at Satan, he complains about that Bartender did have made a huge mess, the protagonist still yell each other, then Satan leads them to hell prison which they fall and get in hell prison, Mozart couldn't escape, but Bartender can fix this problem, he escapes the cage and goes to find the key, but he is surrounded from the satan clones, he gets to the other prison room, which finds the other kliparts (people) who has been caught with reasons, bartender then gets to more clones and gets to another prison room, he finds more people caught for reasons too, Bartender finally finds the key and guards starts to move fast and the laser securities were disabled, he reachs to the 3rd prison room but this time he finds clones that they were angry about the prisoners escaping, Bartender then reaches to the guards where the door leads, the satan guards says that the hell is collapsing because the prisoners escaped, Bartender then gets to a risky area where he has to save mozart, once he saved mozart, he goes in hell court and tells them until they said that they were sorry to sue the protagonist in internet, they get the time travelling car (from Back from The Future, i think?) and they found out the world outside internet is gone in apocalypse, until then 2 other heroes came to team up with Mozart: Skate Dude and Robbiebot, they were 2 hell warriors that they escaped the hell prison. The story continues in the 4th game: Mozart4: 4heroesoflight (or Mozart's World 4), the 4 heroes gets to a group against the information named intra net, the heroes discover a new internet traveling device which is a commodore 64 console, they discuss about the apocalypse and then they execute as Mozart.exe, BarTen~1.exe, Sk8rDude.exe and Robbybot.exe as they were viruses, they start retraveling with the Furniture website and they start by going on Dinosaurs, Pirates, Snow (or Winter), Gambling and then mozart finds out in a escapable void, which is the empty information, the 3 heroes came back to home and even mozart, he's worried that he would think his friends died, the 3 heroes discuss there's the gates that would lock to warp to another destination, the 3 other heroes goes with the 3 switches, Bartender reaches to the tower of the moving blocks, Skate Dude goes with a information which mixes the Apes and Videogame informations, and Robbiebot then goes on a bomberman-like cave level which he needs to destroy the stones who cover up his path to the portal, back into Mozart, he enters to the TV arena, but when he reaches to the portal, he finds out a fake portal and then gets killed by information itself as a truck, mozart gets unexecuted and his soul gets stuck into internet, mozart finds himself to another void which is in a dream (not mentioned in-game), he opens his eyes and founds out several monsters were going to catch mozart, Mozart tries to survive in the following segments: Evil Face's level, a mysterious level which a dust covers the road, he has to wait until the platforms appear, he finally goes to the garden but then caught by the other demons, he goes to a creepy eyeball cave and then once he enter the portal, the demons disappear slowly and then mozart gets back his soul, he goes back to home and the 3 friends found mozart again, they were not worried anymore, they bring the time travelling car and goes to find for information. The story concludes in the final game in the series: Mozart 5: Mozart Thru Time, Mozart and his friends get a news article where the soldiers in the past they were fighting information, they go back in the past to see them, the soldiers know Mozart and his friends but they were angry due to no reason, so they attack Mozart, they reach to the infocorp and bartender gets in a deadly obstacle, the security lasers, bartender ultra-carefully turns off the laser and his friends goes to find a computer, they contained files from information, Mozart goes in and investigate to the portal until then Clippy comes in and adverts the robots to attack his friends, Mozart goes out and then survives the robots for some seconds, the door opens and the friends goes to a dark path to reach the elevator (not mentioned in-game), they finally reach to the elevator and press the red nine button, they reach to the top floor and mozart investigates the robots, the heroes finally reach another area where they will execute under the portal, they then get stuck to a door zone where they need to find the door where they lead to a portal until then the room turns to information, they enter and then get stuck in a atomic structure of the information, finally the heroes reach to the tower of information, and then Mozart tells that he would miss his friends if he fights information, Mozart sues information and the battle begins, after the battle, Mozart gets stuck to the information tower and the friends miss mozart, the story ends as the text says: And so the infomation was rebuilt.
Skate dude, Mozart, Bartender and Robbiebot became heroes in history. World prospered and became technologically advanced. Everything seems peaceful to long, long in the future. At least everyone hopes. But SD and BT kept wondering, could Mozart still be there somewhere? Maybe...

Gameplay


The game is made with many platform levels and challenges, few are some adventure-type levels and one is a bomberman-ish level in the 4th installament.

Levels/Stages


1st Episode


1. The first stage is just Mozart going back home when he gets internet and then he goes in the pc.
2. Information Highway: The first level ever under the PC in the game, there are some squares going around the cyan lines and some invisible walls.
3. Furniture: A house level with some furnitures as walls and some invisible stairs.
4. Sports: A stage full of sportive things.
5. War: The final level after 4 short levels, there are war elements undergoing.

2nd Episode: Doukutsu Monogatari


1. Rave Night Zone: A disco-like level.
2. Garden Market Zone: A garden-ish level.
3. E(j)gyptian History Zone: Not actually a egypt level, some indian totems are attached on the level and everything is indian.
4. Horror Scary Zone: A horror-themed level, a dracula is in the top and there's a zombie, being the first enemy ever in the trilogy.
5. Toy Happy Block Toy Toy Zonday Zone: The final level, it's a toy zone which in the end, you touch the clown trap face, going into hell. (This level is a full reference to Toyland.)

3rd Episode: Hell no Nazo


All of the levels are supposedely to be set in Hell.

4th Episode: 4heroesoflight


This game is first to have more than 5 levels.
1. Intranet: The level which is Skate Dude's HQ.
2. Furniture: The same furniture level, but it is wrecked.
3. Dinosaurs: A level based on the dinosaurs era, it is the first level to have a objective before going to the next level: bring the chicken leg on the t-rex that appears near Skate Dude if you try to go near the t-rex.
4. Pirates of the Carribean: A level which is not based on Disney's the pirates of the carribeans, this level is medium to complete due to the swashbucklers going around the ship.
5. Snow: The super easy level.
6. Gambling: The gambling level, it is glitched.
7. Void: The level where is Mozart stuck in the void and needs to escape.
8. Tower of Blocks: Bartender's level, he needs to climb the moving blocks to slow to faster.
9. Skate Dude's level. A random ape-mixed level.
10. Cave: Robbiebot's level. He has to destroy all stone walls by using his bombs.
11. TV Arena: Mozart's level. This is where Mozart has been caught by Information and killed.
12-18: Demon levels.

5th and Final Episode: Mozart Thru Time


Almost all levels are hard.
1. The Parren Pattlefield: Mozart is caught by the soldiers who are also attempting to defeat Information. This level is notoriously hard to beat due to turrets shooting fast.
2. Laser Area: Bartender must shut down the laser by going through another hard level composed of lasers.
3. Windows: A windows-themed level, this level is also hard due to a issue with walls. Once mozart tries to go in the monitor, Clippy guards it and alerts the robots.
4. Bot Escape: Another hard level, you have to survive the bots in 31/30 seconds, if you hit from a bot, the time adds to 3 seconds.
5 and 6. Information Pipe Zone: Mozart and Skate Dude must go through the maze of dangerous information bits.
7. Elevator: The first "different" minigame, it's simple that you have to press 8.
8. Bot Escape 2: Another level with more bots, altough these bots are hard to avoid.
9. Random Door Level: Mozart and his friends are on a random door level, each one of the doors he does go to another door.
10-14. Bizarro: A level with some information lines which fades away.
15. Tower of Information: The final levels, this is the main antagonist's fortress.
16. Information Battle: The last level ever in the trilogy, and also the only one boss battle in the series.

Sequels


There's a sequel based on the series named The Super Mozart Adventure made by DrBlowhole20.

Created By: 
Syndicate content