For the makers of Crypt Worlds.
sequel to the Classic game 'City Life' as seen on 'Warp Door' . com: http://warpdoor.com/2015/02/06/city-life-ihavefivehat/
Idea created using that trainwreck idea generator I made earlier:
"You are tasked with making a platform game starring Jesus as the protagonist, whose goal is to collect every Hamburger. Your trainwreck must utilize Win32 API abuse as a gimmick."
This game involves you, as Jesus, coming back down to earth in order to set up a hamburger stand. However, you need hamburgers to begin with, so you set out on a search across the mountains for burgers to sell at your burger stand. And then stuff happens.
Played this odd gem at Babycastles last week. It's a Japanese PS1 game where your character decides to take a girl out on a series of dates...on mine carts! You need to propel the mine cart by alternating pumping the mechanism with her, impress her by making burgers and collecting fruit, all while making sure she doesn't get hurt by boulders, flying moose, and evil pirates.
More information:
http://www.fort90.com/journal/?p=555
http://www.fort90.com/journal/?p=556
~MY FIRST PUZZLESCRIPT~
I only managed to think up 5 levels in the two hours, so you've got it easy this time.
Guide Li'l Slushy to the hole!
Immediately after setting up the Community Chainwreck event, I thought to myself, is there any good reason why I shouldn't trust the Glorious Trainwrecks community to create sitewide events? Surely opening that option up would only increase the ease of creating collaborative projects (which I am massively in favour of)?
So, hey guys, you can post your own events to the site, now. Let me know if anything seems screwy.
Avoid cats, pick up poo.
When I was a kid (10? 11?) I got a copy of HURG for the ZX Spectrum ( http://www.worldofspectrum.org/infoseek.cgi?regexp=HURG ). While I'd made little games and things in BASIC, HURG let me make "real games" - the sort of thing you could show your mates. I used this newfound power one day to make fun of another kid whose kitchen was always filled with cat crap. Oh, how we laughed.
Because I still feel bad about making a kid feel bad (sorry Darren!) I felt the best way to atone would be to make some other kids feel happy. So I asked my 6 year-old daughter and the neighbour kids (8 and 9 I think?) if they wanted to make a game. Their eyes lit up and graphics and sound effects and ideas spewed out of them, and their enthusiasm was only slightly dampened by my explanation that the game we'd be making would be simple. That it involved poo sealed the deal, and within a couple of hours we had everything ready to go. It's fairly similar to the original game I made, though I don't think I ever got around to adding the cats.
An intense jump action pumped platform adventure.