UPDATE: We placed 6th!
Thank you so fucking much to all 17 members of TEAM GLORIOUS TRAINWRECKS DOT COM! YEAAAAH!!
Our entry is the "100-in-1 Klik and Play Pirate Kart", and in just forty-eight hours, we will produce 100 games. If some of them aren't done in Klik and Play, so much the better. If we don't actually make it to 100 games, well, neither did those 100-in-1 pirate carts. We can always subtly alter game names in the menu and/or do game-breaking sprite hacks.
Like the Klik of the Month Klub, you have no more than two hours to complete a single game. UNlike the Klik of the Month Klub, there is no set time to start and end -- the Pirate Kart Meltdown runs continuously the entire weekend. Klik & Play is freely downloadable.
Also unlike the Klik of the Month Klub, there will be PRIZES. I will personally mail terrible games to your front door for contributing to this noble effort. (Which games, exactly, are forthcoming.) Participants in the Meltdown are competing for these three prizes:
The HOLY SHIT I'M DROWNING IN GAMES prize goes to the person who produces the greatest number of games in the 48-hour period.
The WTF IS GOING ON HERE prize goes to the person who develops the game with the most bizarre mechanics.
The VIVA VARIETY JOHNNY BLUEJEANS prize goes to the person with the largest range of game styles.
Voting in these categories will be open to everyone who creates games this weekend. Yes, even the HOLY SHIT I'M DROWNING IN GAMES prize is put to a vote. I just feel like it, that's why.
Either I'm ineligible for prizes or other people have to send me shit if I win. Prize donations are welcome -- hell, if we round up enough people, a second or third place wouldn't be inconceivable.
ONWARD! UPWARD! JUSTICEWARD!
(Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks.)
This is short and stupid also it is a choose your own adventure html peice of shit.
you have been warned but it may produce a "heh"
After the big success of Where is the Elephant? I give to you the long awaited sequel Where is the invisible Elephant?
Inspector Bones is a 'nu lo-fi, point and click adventure game made in Scratch, which I havnt finished. You play as the Flap Cap wearing inspector whose mother has been kidnapped in exchange for 5 bucks. you must gather this cash and you will meet many characters and do many illegal things. I hope you will find the game cheerfully depressing in some way.
IMPORTANT:
you will need Scratch to play this, which is free and small to download. Click the green flag to play
also, on the map (in the drawer) dont click on the movie cinema, because I never finished coding that yet.
This was made in 2011 when I was depressed
It is inspired by the indie game Ben There Dan That
Thanks
Over the course of the last three weeks, I have been working on a rough Alpha version of a grand strategy video game. The game is depicting the geopolitical tensions of the cold war.
Players impersonates the political leaders of USA and USSR. Their objective is to increase the global influence of their country, at the expense of the opponent, while avoiding a nuclear confrontation.
My initial objective was to create a modern version of Chris Craword’s Balance Of Power, a classic game released in 1985. Although I have only seldomly played it, I have been fascinated by that game for many years now. This fascination originates not only from the structure and content of the game itself, but also from the ideas presented by Crawford in the game’s manual and in a book detailing his design choices.
Unfortunately, Balance of Power is not playable on modern platforms. By creating a modern version of this game, I originally intented to adress the following questions : if this game was played today, what could it teach us? Would we find it relevant, fun, useful, accurate, sensible? Could the revival of a half-forgotten classic from the 80′s be a valuable contribution to our contemporary world?
However, after less than a month of work on a basic game engine, I have already started to drift away from the perspective of a mere “modern port” of BoP.
This devlog will document this “drifting away”.
sequel to the Classic game 'City Life' as seen on 'Warp Door' . com: http://warpdoor.com/2015/02/06/city-life-ihavefivehat/
Attached are screenshots from my linked even/odd object pairing tests. There are two shots of the rope/grappling hook test (old version) and three from an attempt using the same idea to generate artillery-like landscapes. (I have it set up to make the ground in the middle steeper than the flatter terrain, in hopes of it generating mountains.)
Sorry about the boring solid-colored research-paper-like graphics, but I am just messing around with behaviors and effects right now.
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rope1.gif | 2.76 KB |
rope2.gif | 2.52 KB |
land.gif | 2.93 KB |
land2.gif | 2.94 KB |
land3.gif | 2.88 KB |
Here's a game of mine that I never submitted to this site, until now. It's my first ever PuzzleScript game! It plays a lot like a meta Sokoban, so if you don't like Sokoban, this isn't for you. There are wooden crates that you can push around, but there are also steel crates that you can't push on your own. Instead, you have to push tools around (much like crates) to move those.
Oh noes, all the cattle dun got eaten and you can't 'ford the river none! Yous must survival!
A single-level hack of Hover Your Own Pixel in which Hover-Pixel goes to Ultima 2. If you're on a desktop browser with a keyboard, you can play it directly from the Itch page without downloading the zip, if you like.