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Desert World

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Game File: 

first game ever made.. silly idea. peters out near the end.

special thanks go to alex whitington and alex scobell

Made For: 
testing
Terry's picture

Crush Fetish 2

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Game File: 

Collab with Increpare

Made For: 
Pirate Kart 2

Ballbuster Invasion

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Game File: 

A mashup of sorts of two arcade classics, Breakout and Space Invaders. Using the mouse, navigate the paddle back and forth along the bottom of the screen. Hit the ball against the ensuing invasion and destroy them for points!

Features two modes, an easy 'Normal' Mode (no real penalty for missing the ball, only the paddle getting shot results in a lost life) and a more difficult 'EXTREME' mode, where both getting shot AND missing the ball will cost you a life!

Author: 
DarkTetsuya
Made For: 
An event
clyde's picture

Mr. Petes is the glue that holds this building together.

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Mr. Petes is the glue that holds this building together.
-a museum game where you can walk through the process of making an artgame few have played.

Use wasd and mouse to move and look around.
The game can be exited by jumping off the world or by pressing alt+f4

The original game, "Mr Petes is lost! (for hugs)" can be downloaded for play on Glorious Trainwrecks.
https://www.glorioustrainwrecks.com/node/10957

I decided to use this as my Introduce Yourself game because the other one I started needs a lot more love first and this felt pretty relevant to me being here on this site specifically. I'll probably upload the other game too when I finish it.

Author: 
clyde
Made For: 
An event
scarbo's picture

Surreality

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Game File (Mac): 
Game File: 

Ever see a painting and want to travel to the world that painter painted? Well now you can!

There really isn't any gameplay in this game, I just was messing around in Unity and made portals and stuff. I usually make crappy 2D games so the models in this game aren't mine. I think I got most of them from Turbosquid. But I did make the portals and do the post processing stuff.

Website: https://macedev.com/

Ps. Let me know if you need a mac or linux version!

Author: 
mace486
Made For: 
An event

Yell at a kid

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Game File: 

Do YOU have what it takes to yell at a child?
Holy SMOKES! Look at these features!

-> Real Graphics!

-> Pressing Moral Dilemmas, such as "when should I leave the intro screen", and "should i yell at a child?"

-> YOU choose the story! Will you yell at the child right away, or walk back and forth a few times, first?

-> Mind bending Puzzles! Can you figure out how to WALK ACROSS THE ROOM??

-> Nonstop Action! YELL at a child!! Hit restart! Do it again!

-> Authentic KHROMT poster! Look at it forever!

Made For: 
An event
rhetoricstu's picture

Chicken Wizard

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Game File: 

I wasn't sure where to submit this. so i'll just lay a huge fart in your event shall it

... It's not even Mayo anymore...

Made For: 
An event

Triguy Placement

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With over 150 levels of pure puzzle platforming fun and a variety of different modes and settings, this game can keep you entertained for several hours.

Author: 
Mint301
Made For: 
An event
sergiocornaga's picture

Letter Killah

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Game File: 

Like my last one, this game can be solved by random button mashing... maybe.

Please leave a comment if this confuses the hell out of you. Or if it doesn't!

Made For: 
Pirate Kart 2
everythingstaken's picture

uuuuuuuuuUUUUUUUUUUUUAHAHHHHHHHHH: Good v Bad and questions I have

Great Opinion and Speculation also Introspection, no Questions are Answered, only Asked:

So, I have been making, like, 3-4 games for the past few months and haven't really released anything because I'm not using the "gusto" that is required to be a glorioustrainwrecker. But, is gusto related to speed? I think it is. Speed shows confidence. It seems ironic or coincidental (lol) that I am nervous about making a trainwreck. Is this going to be a so good it's bad trainwreck or a so bad it's good one or is it going to be a it's a bad BAD trainwreck. What is good and bad?

"It's all in the eye of the beholder", lol, what a cliche, but (let's get back to the point) we all know what is culturally "good" and culturally "bad". Because I am making games on this site, you the reader is probably making games on this site, we are aware, yes, this is where bad/good things should be, this is the house in which trainwrecks sleep, this is the context of the things we are making and the house gives us that context. This context is what separates "genuine failure" from what happens here. Does this box limit us? It is freeing and limiting at the same time. One side says everything bad that you do will be in the context of "it's supposed to be bad", so nothing is bad. On another side if you do something good will it be good? Depends on the context, what is good? Will genuine good weaken intended bad? Will unintended bad weaken intended bad? What is good on www.theglorioustrainwrecks.com and what is good outside of www.theglorioustrainwrecks.com? Are they the same good? Is good outside of www.theglorioustrainwrecks.com good on www.theglorioustrainwrecks.com?

It seems "good" on www.theglorioustrainwrecks.com is usually "bad". "Bad" comes in several different forms. One form is a self aware "stupid" (when the game is disguised as if the person making the game is not aware of the cultural mainstream of what "good" games are) I.E. games in the Mr. Cat series. Another form is a clear parody of a mainstream trope I.E. games by sylvie and jams like the Flappy Bird Jam. The third kind is an "I don't care attitude" I.E. Klik of the Month Klub games. These different perspectives for the makers of "good" on www.theglorioustrainwrecks.com can and usually are mixed at different levels to create interest.

Do "bad" games have to be jokes to be good. Are "bad" games with "intended badness" automatically jokes. Should everything that is "bad" be laughed at? Are there "serious" and "bad" games on this site or elsewhere? Why don't my hotlinks to www.theglorioustrainwrecks.com work?

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