and we lived to see another day
Kind of a response to some of the comments in Pineapple.
Edit Sunday, August 9th: I changed the end of the wall swimming area and added a few more save points.
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Haven't made a game in a while and im out of ideas. HALP.
You are red! Rescue your yellow friends from the dark blue swarms to recieve a power-up!
Compete with your friends IRL for highest score.
Music by robinDB
This is a tribute to my favorite band of all time. There were going to be more games, but then there weren't.
Make a baby! Follow all the steps! DON'T DO IT WRONG.
(Image background above from http://www.guoguiyan.com/autumn-wallpapers/68736309.html)
Howdy! Times are a changing and soon Autumn will be here. What better way to celebrate than to get some people together and make a big ol' chain game?
This jam thing is for Unity3D users, and if you're not used to Unity feel free to use pre-made assets and tools as necessary.
To do this jam, create a scene in Unity3D, package it as an Asset Pack, then upload it for use in the chain-game!
RULES:
- Uploaded file needs to be an asset package file exported from Unity3D, including your scene as well as all of the assets being used in the game (so that way the scene will actually load properly with all of the parts it needs).
- The scene must have Autumn as a theme, you can try Holidays like Halloween or Thanksgiving out, or just make a world entirely out of dead leaves, but it MUST have Autumn as it's central theme.
- Your scene can have any form of player control/mechanic as you please, but it does have to have some form of conclusion so the main compilation game can progress to the next creator's scene. If you make a scene that can be considered virtually endless (no goal/free roam), just add a way for the level to end (like placing a door sprite down somewhere or adding a clickable button). Don't worry about actually managing these scene transitions, I'll take care of that for you if you tell me at what point the scene should change in your level.
If you're new to unity or want some free stuff to help you out, you can find resources down below:
RESOURCES [CURRENTLY WIP, COLLECTING MORE ASSETS]:
(Various links given by GT members, thanks folks!)
HOW TO EXPORT YOUR ASSETS AS AN ASSET PACKAGE:
https://docs.unity3d.com/Manual/HOWTO-exportpackage.html
General:
https://www.assetstore.unity3d.com/en/
Scripting (Thanks for these links BlueBerry Soft!):
http://www.gamemaking.tools/wiki/index.php?title=Guide:Unity
http://www.gamemaking.tools/wiki/index.php?title=Unity
FPS Player Controllers:
https://protohmgames.itch.io/unity-trainwreck-player
http://torahhorse.com/first-person-drifter-controller-for-unity3d
Visual Assets:
https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
https://www.dropbox.com/s/qlifa35xlwejsto/mno%27s%20texture%20pack%20%231.zip?dl=0 (From Nikki, thanks!)
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Autumn Chain-Game 2017 | 12/15/2017 - 23:33 | Feverdream Johnny | 9 |
I understand about the using of custom fonts, as explained in http://www.glorioustrainwrecks.com/node/5416
I'd like to do this, but can't figure out how to do it with a font from fontstruct.com.
If it isn't possible, any suggestions on how to get Twine to use the font from an included folder?
Or would making an exe. be the neatest way to do this?
Confuzzled,
RedR
I made this for KOTMK #55.
This is my first game for the Klub.
Here's an interesting thing. Some guys got together and made an IF game for every track on They Might Be Giants' Apollo 18 album, including all the Fingertips tracks. That's 38 games in all. Some of these games are more thematically linked to the songs than others, but all of them are at least worth a playthrough. My personal favorites include The Statue Got Me High by Ryan Veeder, My Evil Twin by Carl Muckenhoupt, If I Wasn't Shy by Joey Jones, and I'm Having a Heart Attack by Andrew Schultz.