A drabble that's barely a minute long. Still, I'm curious to see if anyone can actually find Michelle. She'll be at GDC.
screen shot is not of the game, this is a knytt stories level. have fun!
In this game, you must place communication towers such that the all-important Signal can propagate from one node to the other. The Signal is life. The Signal is light and vision. Opposing the Signal is Noise, also known as Satan by lesser minds. Noise is death. Noise is pain. Noise is lies.
When a signal reaches a tower, it will then go out toward the nearest tower. This means that unless you place them carefully, a signal will bounce uselessly between two towers. Don't let that happen!
Use the mouse to click and drag towers.
YOU ARE THE FIGHTING PILOT!
RUN THE MONSTERS OUT OF YOUR SKY!
GOOD LUCK, FIGHTING PILOT!
(The new MMF one doesn't work so well. The arm controls different in the new one, so it's easier)
Twitter did a thing that annoyed me (https://twitter.com/about/logos) so I made a game about it.
Use the mouse to control Twitter’s Branding Standards Weapon and destroy all symbols that fail to accurately uphold Twitter’s all-important branding values.
In France, there's a saying "Qui veut aller loin ménage sa monture", which more or less means that if you want to travel far, you'd better treat your horse.
Well, let's find out with this carrot-based philosophy lesson !
(def a horse and not a crayfish)
I've been feeling really down lately.
At least I finally got a new PS3.
SHOOT AT THINGS is a game where you shoot at things
SHOOT SHOOT SHOOT
SHOOT THOSE THINGS
Carmen and her gang are on the loose again! In this groundbreaking Metroidvainment software product, you are an intergalactic bounty hunter tracking down stolen monuments from all over the multiverse!
Artwork assistance from my son and my girlfriend.
(I made this game entirely, ENTIRELY because I wrote the music first, so speakers up)
So I was aimlessly browsing the internet the other day, and I noticed that someone had updated the MarMOTS homepage.
That's right, bitches: Almost exactly six months after it was first announced, MarMOTS is back online! And Vision #2 has finally been achieved!
To help slow the spread of adoption, you must now log in using your Official Glorious Trainwrecks Dot Com Username And Password. (See this posting for reasons why I'm not keen on getting linked from indiegames.com again anytime soon.)
In addition, you must now download and configure SyncTERM -- I'm not currently supporting Flashterm for technical reasons, as well as social reasons. Other telnet clients may or may not work; the enter key is apparently a tricky issue.
Anyway! Please enjoy MarMOTS, and remember: Be excellent to each other.
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