Submission to Grid Grind I never got around to finishing!
Involves Clark Stanley in a mysterious industrial building using a ray gun.
The amazing sequel to the smash hit Prof. EagleEye.
The Prof is back, and this time he sees even more differences.
-Differences
-Differencer
-The differencest
-Fun
-Good
-Giddy people all over the world that want to play it
-As good as the first one
So, I've been noodling some more on KlikPunk in my off hours, and good news! It's time for another release!
(If you've previously installed KlikPunk v1.0, you'll need to uninstall it manually to proceed, sorry. Also, none of your stages will work with this version, because I switched from XML to JSON as the file format, and I'm not aware of anyone actually using this for anything. If anyone cares, I'll write a converter.)
This release has many usability improvements, such as:
Give it a try! Let me know what else I could do to make it more useful!
So, the site was down for a couple of hours today, and it is going to be acting a little funny for the next little while. You will notice that pages will sit not loading for up to 20-30 seconds at a time, and then suddenly everything will work fine for a short while. This is expected and, sadly, appears to be unavoidable.
Shortest version: PHP is a hateful language and the source of all misery in the world.
Short version: don't try to delete 3.5 million rows from a table in MySQL all at once, especially one that's accessed every time someone visits a page on your website.
Longer version: When someone visits the site without a cookie (for instance, someone visiting the site for the first time, someone who has logged out and back in, spambots, viewing from seperate browsers, whatever), Drupal generates a random number for the client to use as its session identifier. It shoves this number into a database table, along with a timestamp of when it gave that number out. Every so often, it is meant to do a search for old, expired sessions, and clean them out of the database, because otherwise it would just grow and grow forever and become monstrously full of useless data.
This has not been happening. Ever. In the five years the site has been running.
It turns out that the "garbage collection" process controlled via an internal PHP configuration setting, which Debian Linux turns off because the way it works is kind of dumb (instead of being scheduled on a predictable basis, as would be sensible, it happens at random when someone tries to view a page). Unfortunately, the alternative they set up doesn't work with Drupal.
So I turned it on. And tried to load the site. And then it turns out that while it's cleaning up the session table, the site can't access it. And the site needs to access it on every pageview to see if you're logged in or not.
Well, I figured it had a lot of data to crunch through, so I decided to let it do its thing. And I waited. And waited. And 2.5 hours later it still wasn't done. I looked around online and decided that maybe the more sensible course of action was, instead of sorting through and deleting 600mb of data all at once, maybe I could write a little script to just delete a little at a time, and let other things talk to the database once in a while. Like my website.
So that's what it's doing. Unfortunately there's so much data to wade through that even deleting 1000 rows at a time takes like 20 seconds. This process will hopefully speed up as more old sessions get deleted, until eventually, sometime, maybe tomorrow?, there will be no noticeable pauses at all when browsing the site. Won't that be great? I'm looking forward to it.
Anyway, thought I'd let people know what was going on.
So, fellow trainsurfers, it is with misty-eyed hesitance that I present the final chapter of the emotional-teacup-ride-history-rewriting-bliggity-bloggo. It took 1.5 hours to make, and features stunning water effects.
I don't have much more to say on the matter, apart from thanking SpindleyQ, and everyone, most profusely for all this site is, and all it has inspired me to do.
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IN 197WHOGIVESACRAP, BREAKOUT WAS MADE. PEOPLE LIKED IT. THERE WERE 32432432423 CLONES.
SO WHY NOT BRING MORE INTO EXISTENCE?
POST A GAME HERE!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
This game includes a ball breaking bricks | 03/05/2013 - 11:16 | FirecatFG | 1 | |
Brick Thief | 03/05/2013 - 12:35 | mrcrispy83 | 1 | |
Reverse Breakout | 03/05/2013 - 17:23 | mrcrispy83 | 1 | |
The Wall (a game in therapy) | 03/06/2013 - 20:41 | Sprocket | 6 |
I recently released an update to my game "Katelabs" that adds even more editing tools and I'm now excited to see what other people could make with it. So I'm making an informal jam where you can produce worlds for it (which are output as .kl files) and like... Have fun with it!
it's probably a little bit buggy so keep regular backups if you can.
I also don't mind if you produce jank. feel free to embrace jank! You can create something beautiful, or something ugly, or something else!
There's a lot you can do now, including having moving objects and platforms, pointing objects at other objects, collisions, buttons, and sounds! as well as nearly every 3D model I've made.
Katelabs is HERE: https://thewaether.itch.io/katelabs
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katelabs234.png | 755.76 KB |
katelabs283.png | 87.6 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Hands (for katelabs) | 10/05/2021 - 05:04 | achira | 2 | |
dream metro quadrilogy | 07/08/2021 - 10:22 | bagenzo | 5 | |
Caketown Double Feature | 03/11/2021 - 19:18 | Cube_Well | 1 | |
Gooshlands Gathering | 07/12/2021 - 18:18 | Cube_Well | 4 | |
Chaos Zone | 07/10/2021 - 12:11 | gisbrecht | 5 | |
5 Fantasy Kingdoms | 05/12/2021 - 19:15 | Kate B | 1 | |
Museum of Unspeakable Terrors | 07/13/2021 - 20:09 | Kate B | 8 | |
The Rat's Dream | 10/04/2021 - 01:15 | mutantleg | 3 | |
Space Funeral 3D | 10/11/2021 - 07:23 | spiders | 3 | |
Dolphin Preserve RPG | 10/03/2021 - 20:56 | Whales | 7 |
What if there was a game about an ancient civilization, but instead of controlling its people, you controlled the landscape? This idea led Peter Molyneux to create Populous, a title that would go on to influence gaming for years to come.
Now the year is 2013, and the video game industry is in a creative drought. We need new ideas to reinvigorate and reinvent video games as a medium. How? Molyjam, of course!
Make a game based on a tweet! Take a page from Peter Molydeux, self-proclaimed doppelganger of Peter Molyneux, or from anyone else!
Molyjam takes place during the weekend of July 5th - 7th. You'll get 48 hours to make your game. Note: Do NOT go by the Glorious Trainwrecks event time! Since Molyjam is a global event, the jam starts and ends on midnight in your own timezone! Don't forget that vital bit! Start jamming once your calendar hits the 6th, and stop when it's no longer the 7th on your end!
Molyjam will feature a number of physical locations worldwide. You can jam on site, or jam from home! And if you can't join your fellow jammers in person, remember that there's always virtual reality!
Our IRC is at #glorioustrainwrecks on irc.freenode.net.
A list of game development tools is here.
You can submit your game to Glorious Trainwrecks here, or the official Molyjam website once submissions open.
Here are some entries made by trainwreckers for last year's Molyjam event:
"This Game Always Tells The Truth" - SpindleyQ
"There Is A Monster at the End of this Game" - Noyb (as part of a team)
"These Automatic Arms" - nobody
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Name | Created | By | Screenshot | Comments |
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Sierpiński's Tomb | 07/08/2013 - 02:09 | mcc | 6 | |
FANTASY / REALITY | 07/27/2013 - 16:37 | spiral | 10 |
based around "fear is the mind killer" a quote from Frank Herbert's "Dune"
Are you a bum, a lion, or a charles? Do you communicate with fish, plants, or diamonds? What sports do you play that involve a hockey puck and hurdles and nets in the middle? Can you handle the pressure, pilgrim? What about the lack of plot, no set goals, and the fact that this is published to an event that ran last year?
Who knows if anyone will play it, or maybe they'll click on it before I fix the link to it. You are... Bum Charles.
Keys:
`1 2 3 4 5 6 7 8 9 0 - SOUNDTEST
= frameskip BACKSPACE frameback
K pause music L Resume music
ARROW KEYS movement, mouse leftclick, game button one, spacebar - trigger ..
p - used a lot here.
Music Romantic Warrior by Return to Forever, Chick Corea's sweet beats can be heard here in alternative format. The real goal of this game changed when I heard this track and I did my best to make it sound as good as possible, choosing the right soundfont etc. It's all about the music.