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Genius's picture

British Games For British Peoples: You Have To Bin The Cat

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A series of games accurately reflecting life in the British Isles in 2012. A historical document of times that are now. NOW. Presented in the medium of videogames because we couldn't upload interpretive darnce.

OLD LADY WITH NEIGHBOURLEY REVENGE IN DARK HEART BINS CATS. YOU ARE THE OLD LADY. BAD LADY. NAUGHTY LADY.

BIN CAT LADY! YOU ARE THE BIN CAT LADY. YOU HAVE TO BIN THE CAT. BIN.THE.CAT. BE FILMED ON YOUTUBES! POINTS MAKE PRIZES.

Author: 
British Games For British Peoples
Made For: 
An event
clyde's picture

Game Critique Club (Round2) slots available.

We are going to have another round of Game Critique Club over on the makega.me forum starting April 1st. As I post this, there are currently three slots still available. If you have an interest in receiving two weeks of critique on one of your games in exchange for doing the same for 4-6 others over the course of the next couple of months, check it out.
http://forum.makega.me/t/game-critique-club-round-2/1564

jan_strach's picture

Poor Thing update and crisis

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Dear All,
Ever since my last update I have been working on the game almost every day, encouraged by your comments. I have added a ton of new levels (and also deleted some unnecessary to make room for more among the 255 available), details and so on... I have also been working on the backstory, which I am afraid to say is getting darker and darker. Graphically I have started lately making more interiors,as you can see attached. But it really wore me out, especially that I have to incorporate more and more "action" elements which mean programming, failing, reprogramming without an end... So I will be taking a short break now and probably restart next year. I need a pause with these endless obstacles and also the everso more depressing narrative. But worry not, I love the project like a 3rd baby and will complete it for sure! It is just more exhausting than I initially thought it to be. As always, lots of pixellated love for you dear crazy computer peoples and keep creating!

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SpindleyQ's picture

TEAM GLORIOUS TRAINWRECKS DOT COM ASSEMBLE

TIGSource B-Game Competition: A competition to celebrate awfully good games.

You guys, we need to team up and enter this thing. Our community was born to do this.

I volunteer for lead engine coding and music duties.

Does anyone know any (free-ish) rapid game development systems that, like, have script files in text that could go into a version-control system? Does GameMaker do that? XNA Studio? I'd rather not force people to learn my Stackless Python engine, mostly because the tool support just isn't there, but it is pretty freakin' sweet if you know Python.

vampirkat's picture

The Games Factory Manual

Here's a manual for the Games Factory. Enjoy.

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TGFmanual.PDF1.95 MB
everythingstaken's picture

uuuuuuuuuUUUUUUUUUUUUAHAHHHHHHHHH: Good v Bad and questions I have

Great Opinion and Speculation also Introspection, no Questions are Answered, only Asked:

So, I have been making, like, 3-4 games for the past few months and haven't really released anything because I'm not using the "gusto" that is required to be a glorioustrainwrecker. But, is gusto related to speed? I think it is. Speed shows confidence. It seems ironic or coincidental (lol) that I am nervous about making a trainwreck. Is this going to be a so good it's bad trainwreck or a so bad it's good one or is it going to be a it's a bad BAD trainwreck. What is good and bad?

"It's all in the eye of the beholder", lol, what a cliche, but (let's get back to the point) we all know what is culturally "good" and culturally "bad". Because I am making games on this site, you the reader is probably making games on this site, we are aware, yes, this is where bad/good things should be, this is the house in which trainwrecks sleep, this is the context of the things we are making and the house gives us that context. This context is what separates "genuine failure" from what happens here. Does this box limit us? It is freeing and limiting at the same time. One side says everything bad that you do will be in the context of "it's supposed to be bad", so nothing is bad. On another side if you do something good will it be good? Depends on the context, what is good? Will genuine good weaken intended bad? Will unintended bad weaken intended bad? What is good on www.theglorioustrainwrecks.com and what is good outside of www.theglorioustrainwrecks.com? Are they the same good? Is good outside of www.theglorioustrainwrecks.com good on www.theglorioustrainwrecks.com?

It seems "good" on www.theglorioustrainwrecks.com is usually "bad". "Bad" comes in several different forms. One form is a self aware "stupid" (when the game is disguised as if the person making the game is not aware of the cultural mainstream of what "good" games are) I.E. games in the Mr. Cat series. Another form is a clear parody of a mainstream trope I.E. games by sylvie and jams like the Flappy Bird Jam. The third kind is an "I don't care attitude" I.E. Klik of the Month Klub games. These different perspectives for the makers of "good" on www.theglorioustrainwrecks.com can and usually are mixed at different levels to create interest.

Do "bad" games have to be jokes to be good. Are "bad" games with "intended badness" automatically jokes. Should everything that is "bad" be laughed at? Are there "serious" and "bad" games on this site or elsewhere? Why don't my hotlinks to www.theglorioustrainwrecks.com work?

mkapolk's picture

Bomb king

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Game File: 

I felt bad about taking so long on my normal RPG so I decided to make some ART FOR YOUR PLEASURE

you are a bomb which represents a dog and the king represents a game. you have to play the game with the bomb but there is a SURPRISE ENDING

Made For: 
Pirate Kart 2
Danni's picture

Grumper: Better Movement Edition

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Game File: 

An attempt to correct what went horribly wrong with Grumper.

Main changes:

- Movement physics have been revamped to now have near-instant acceleration and deceleration both on land and in the air (though it's _slightly_ lower in the air still), as well as decrease max horizontal speed.
- Levels were tweaked a bit to accommodate the physics changes.
- The removal of selectable difficulty. This caused the experiment to break because everyone selected a different difficulty.
- A fix for the death location decals not actually getting limited to 100 on-screen.
- When you quit the game during a level, it still saves your death locations for that level.

Again, attach your stats-xx.txt file here when you're done playing.

Event Created For: 
Made For: 
An event

maves bocan teches tipeng 2

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Game File: 

Learn to spell *real words* while getting rained on by *bullets*.

Made For: 
An event
Capt_hastings-Chrissy's picture

Getting the best photo

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This is based off of an experience I had on Friday trying to use these controls to get a clear picture on an electron microscope of very small corn ears, everything looked the same. The contrast and brightness seemed the same and only put dark and light lines.

Author: 
Chrissy
Made For: 
An event
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