The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
Sign up below if you want to get reminded by email the day before the klikkening begins!
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Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
The Short-sighted Scarecrow | 10/12/2012 - 17:17 | FlaviusMaximus | 2 | |
Aliens vs. Clouds | 10/20/2012 - 17:55 | FlaviusMaximus | 3 | |
Why do musicians always have to wear a hat | 10/14/2012 - 14:20 | FlaviusMaximus | 2 | |
Grave Robbery | 10/20/2012 - 22:36 | gilius | 1 | |
toyghost | 10/20/2012 - 17:43 | kirkjerk | 3 | |
Release Me! | 10/20/2012 - 22:32 | L | 2 | |
The Nervous System (1) | 10/20/2012 - 20:15 | mcc | 2 | |
Mummy Apocalypse 2014 | 10/20/2012 - 18:02 | mrcrispy83 | 1 | |
PAINT SATANS TOENAILS | 10/20/2012 - 18:28 | racarate | 1 | |
TheBeginning | 10/20/2012 - 18:33 | renome | 0 | |
You Have To Put The Stake In The Dracula | 10/31/2012 - 04:22 | sergiocornaga | 2 | |
BATMAN'S IDIOTIC ADVENTURES! | 10/15/2012 - 16:55 | Smedis2 | 2 | |
Le Wild Adventure | 10/20/2012 - 21:20 | TheStranger | 0 | |
Village Vampire Feast | 10/21/2012 - 09:46 | thesycophant | 3 |
Merry Klikmas, Stranger! I only had the past week to work on this, so I wasn't able to meet the entire prompt. What I have been able to provide is a very large monster truck and large things for it to run over, as well as some sharp things for it to avoid, and a monster truck-themed song.
Windows only. Extract the .zip, yadda yadda, game itself should be self-explanatory. Hope ya like it!
EDIT: Just replaced this with an updated version - bug fixes, difficulty tweaks (more forgiving and fair overall), and some graphical improvements (truck shaking, building variety)
EDIT 2: Updated the game again, fixed a bug and added subtitle support
You took too much [DRUG] and missed the shuttle launch. Or maybe you're too early? It's really hard to tell. Maybe you shouldn't have taken all of that [DRUG].
Meander about the valley with [WASD]
Observe the perfect harmony of the world with [MOUSE]
Contemplate the meaning of existence with [ENTER]
Download standalone win/mac here for full screen experience
http://www.mediafire.com/?zflweai85pmq0q6
or play sad tiny shrimpy web embed version above
You are a miner searching for as many gems as you can by finding keys that open chests and finding a key that opens your way to the next area.
The <<revision>>
macros provide a good deal of expressive power, though some potential uses may not be immediately obvious. Here are a few examples which may provide some inspiration.
An extended form of <<cyclinglink>>
This combination of <<cycle>>
and <<set>>
changes a variable every time you cycle the passage using the link.
<<cycle attire>> <<set $shirt="red">>[<img[redshirt.png]] You eagerly slip on a red shirt. <<becomes>> <<set $shirt="blue">>[<img[blueshirt.png]] No! Clearly, a blue shirt is required. <<becomes>> <<set $shirt="vermillion">>[<img[yellowshirt.png]] Nope, it ''has'' to be vermillion! Or so you think... <<endcycle>> <<revise attire "Reconsider shirt">>
A music picker
This uses my HTML5 sound macros to create a link that changes the currently playing music when you click it. (If the music isn't meant to loop, of course substitute <<loopsound>>
with <<playsound>>
)
<<cycle music>> <<stopallsound>><<loopsound "piano.ogg">>Piano music <<becomes>> <<stopallsound>><<loopsound "chiptune.ogg">>Chiptune music <<becomes>> <<stopallsound>><<loopsound "acapella.ogg">>A capella music <<endcycle>> <<revise music "Change current music">>
More info / Less info
This functions similar to <<replace>>
but also provides a link to hide the inserted text after it's been shown.
<<revision info>>You see here a spotted stripe frog.<<revise info "(More info)">><<gains>> Poisonous in 3 countries and illegal contraband in 7, this fearsomely shaded amphibian is an aesthetic and biological terror. <<revert info "(Less info)">> <<endrevision>>
Game based on mno's game based on fizzhog's game.
mno's game: https://www.glorioustrainwrecks.com/node/11673
fizzhog's original game: https://www.glorioustrainwrecks.com/node/11668
Music:
https://www.newgrounds.com/audio/listen/32001
Tommy McCook - Stupid Doctor
images and sounds:
https://mh-1-stockagency.panthermedia.net/media/previews/0004000000/04616000/~forest-train_04616452_high.jpg
https://media.istockphoto.com/photos/modern-high-speed-red-commuter-train-at-the-railway-station-picture-id624740220?k=6&m=624740220&s=612x612&w=0&h=72gtbDwGynJb1jDSgcpQaSybKRwqZcxCNbDMePEAvSQ=
https://i.pinimg.com/474x/2d/40/7c/2d407c32be5309bee6a7577cbec79418.jpg
https://freesound.org/people/felix.blume/sounds/166086/
https://freesound.org/people/L83/sounds/455157/
Carrocracia is a game about the motorized lifestyle that is destroying all the possibilities to have a healthy and peaceful life in the cities. You can come and go, if you have a car. If you don't have a car, you are not a human worthy for be respected. In this game I try to synthesize this feeling.
Use the arrow keys to play and Enter to skip title/select options.
Carrocracia é um jogo sobre o estilo de vida motorizado que vem destruindo todas as possiblidades de se ter uma vida saudável e pacífica nas zonas urbanas. Você tem o direito de ir e vir, se tiver um carro. Se não tiver um carro, você não é uma pessoa digna de respeito. No jogo eu tento sintetizar essa sensação.
Use as teclas direcionais para jogar e Enter para pular a tela-título/selecionar opções.
Know other games from Arcaica: http://arcaica-pfp.blogspot.com