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Porpentine's picture

Legend of Frog

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Game File: 

EVIL FROG MAGE TERRORIZES HAPLESS VILLAGE WITH INSANE MAGIC SPELLS

WILL NO ONE STOP HIM

Author: 
Porpentine
Made For: 
An event
spiral's picture

Aerofighter Championship 2016 (for syawqy)

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/**********OOC PART**********\
There's some important things I couldn't figure out how to express in the game, namely:
- You NEED to press P after getting to the playfield to get an explanation of the HUD / list of most controls.
- Pressing the Escape key will quit the game at almost any time.
- Press Space to toggle arrows pointing to planes- I ran out of room in the HUD explanation for this, oops!
- F8 will show/hide the menu, which most importantly has a "Password" option under "File". If you happen to learn any special codes during the game, this is where you will enter it ;)
- F11 will toggle full-screen. The game will run in full-screen by default but it will remember your setting if you change it, though it will be awkward when you start it up. The game is designed to run in full-screen, but if it causes problems you might like windowed mode! It still has to make some assumptions about how to do this, so sorry if it messes up for ya.
The gameplay explanation text file might be long, but probably the most important things are that:
- Performing animated maneuvers makes you invincible, and unable to fire, during them.
- Your ammo recharges faster when you move faster.
- Only you get to repair damage.
- Keep in mind how much the stats of each plane varies dramatically. Some of them are easier to pilot than others, some of them require you to play in specific ways.
Ok that's it sorry for being overbearing, I just want to make sure everybody can get to the same game without reading my ridiculous story files.
\**********OOC PART**********/

<^>

Dear pilot, you are the last hope of Earth...

For winning the Aerofighter Championship 2016! Should you somehow have forgotten the details, the Aerofighter Championship is an annual contest hosted by the Grand Galactic Gumption, who afterwards decides what planets should be destroyed as fuel for the others involved in the Championship. The contestants come from the planets that have the most resources to give up, ranked by the Gumption. They send their best pilots out to battle all others in the Drone Fields of Glabber. Generally the worst performers are those whose planets are chosen for total reduction and recycling, but the Great Galumphf of the Gargantuan Grand Guuge Gouncil has been known to make rash decisions. Since the only complaints come from the planets about to be incinerated, nobody cares to challenge her reign. Until now...

Almost one year ago, on the eve of the 1000th annual Aerofighting Championship, two new planets were found: our Earth, and the mechanical sphere Bzzarg, populated by the Mind Eater Robots of Blor (the capital of Bzzarg). Due to our clear skill in piloting (consider: 95% of our travel is accomplished in planes!) and the threats of war from Bzzarg if they were denied entry to the contest, each planet was immediately signed up. Due to a scheduling error, we only had to fly against the Skimmer Bugs from the dark side of Neptune; creatures who only adequately perform flying while above bodies of water, which there is none of in the Drone Fields of Glabber.

The Mind Eater Robots of Blor, on the other hand, battled every other planet in the competition and easily defeated all. After a political conversation (insider sources say dire threats of stealing every dingo from the planet) with the Great Galumphf, she decided that every planet the Mind Eater Robots won over in the contest should be hurled into a worm hole that exited into the ultra-galactic planetary-sized fishing net owned by the Bzzargians. Now the Mind Eater Robots of Blor control a majority of the universe, as they took up most of the newly-empty positions in the Grand Galactic Gumption! A couple representatives of Earth had managed to get on the board, but we have been unable to gain any real representation in the Gumption; conforming to a Democratic-Capitalist galactic order (and following the neccesary steps of dehumanization and constant competition) is difficult for us since we abandoned such foolish and harmful ideologies centuries ago.

The fate of our planet seemed grim from that day on, and it has gotten only grimmer, but it is now at the grimmest yet! As you should be informed, since your memory of the challenge was wiped to prevent you from leaking out secrets of your victory, two months ago the Council For Over-Controlling Computational Decision-Making Council of Bzzarg posited an extra requirement for Earth to be allowed entry in the Championship: their chosen pilot must be able to pass The Trials of the Flying Seven Hoops! Designed to be impossible for the comparatively slow (compared to a super computer) reflexes of any post-furry human, it seemed like we were doomed. Somehow though, through a likely grueling month of constant self-application and giving 110%, you surpassed the trials!

Now, with a month left before the 1001st Annual Aerofighting Championship, you are not only the highest ranking human pilot still alive today, but you must sign up for the Aerofighting Championship 2016! Should you decline, all positions will be taken by the Mind Eater Robot's pilots, the Plin'd Reader Dobbits, ensuring a certain win for them; and certain destruction for us! Eight of the nine entries for this year have already been claimed by them, as they know only one other planet remanining that could possibly enter: Earth. Even though they were entirely statistically confident no human could pass The Trials of the Flying Seven Hoops, it would have been against regulations for them to take the final spot unless absolutely no non-Bzzarg pilot joined the Championship. I will take it for granted that you will volunteer entering, for otherwise we shall all perish by the cruel fires of Bzzargean Mallet Master McHines the IVth!

To be fair on us, the restraints of the competition allow you to choose any of the nine provided planes- but you will not be able to spend time getting aquainted with your plane before the Championship begins. Understanding what makes your plane unique in controlling it is essential if you are to be able to defeat the Plin'd Reader Dobbits. Unfortunately, they will be able to anticipate your every move and try to replicate them exactly! This air-fight will only be possible to win due to the wide variety of prowess each plane has, because otherwise you would be surely swarmed by your seemingly clones.

I have sent you a short manual to describe to you how the planes provided for this competition operate, so you should have an easier time getting started. Good luck, brave flyer! Over 'n' Outside.

- Flight Commander Flacko

Made For: 
An event
Zecks's picture

EPICMAN SAVES THE WORLD

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Game File: 

Releasing this now because I'll be making a 2hour'er for the actual event.

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i dunno

i can't bother to make the original vision i had

the setup is still there, just that the gameplay's a mess. (you actually fight in only 2 of the eight levels (and even then like quarterassedly), the rest are autoscroller/survival, "bullet hell "shmup"", "cutscene" and a platformer glitchfest)

doesn't still hurt to check it out i guess.

Event Created For: 
Made For: 
An event
Danni's picture

Springy Sproingy

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Finished version of Healy's "Springy Spoingy" Knytt Stories level. It's a level about bouncing on flowers. In fact almost the entire level is covered in bouncy flowers. If you're good enough you can even bounce all the way to the end without touching the floor!

Environmental, with a few challenge segments. There's an optional bounce challenge that, when completed, gives you a special item.

I feel like this is a bit linear, and my rock formations are nowhere near as extravagant as Healy's. I'm also concerned I don't have enough bouncing action near the end. Still, I'm satisfied with it overall, especially with how I found different ways to incorporate bouncing into gameplay.

Event Created For: 
Made For: 
An event
jan_strach's picture

HELP

I am making "Poor Thing" on a Windows XP system and have never tried to run it anywhere else. Apparently no new windows will be able to run a 16-bit program. Will there be no way for anyone to play my upcoming game made with KnP, unless they are running a virtual windows machine?

I am an idiot when it comes to matters like this and honestly have not thought of it earlier. When I make my game I would like everyone to be able to play it, but now it seems it will not be operable on 99% of current computers...

So this will probably result in a collective facepalm from all of you in the know but...is there any way to make my game compatible with 64 bit systems? Even if it would mean porting and transferring parts of the game to another program. Would that be possible at all or is the only possibility making it from scratch in, say, Clickteam Fusion or something like that?

Help me, I know you are smarter than I am...Right now I do not see much point in making something so gigantic if hardly anyone will be able to play it in their os.

Danger Quad

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Game File: 

An arcade-type game inspired by NS-Shaft, and possibly Gunstar Heroes.

As Fleetfoot Fuller, danger-face-laugher and gravity-obeyer extraordinaire, you must survive in the descending shaft of this perilous videogame temple! Drop from brick to brick, and keep your wits about you when gravity suddenly flips 90 degrees, sending you sideways!

There are two game modes - a one-player game with two difficulties, and a rushed two-player game where you can challenge a friend to play Carly the Snake Woman and see if they can outlast you! And there's only room on each brick for one player, so it pays to be swift and reckless.

Arrows - Fuller's controls.
WASD - Carly's controls.
Space - Switch gravity in two-player mode.

Author: 
Leon Arnott
Made For: 
An event
quasiotter's picture

1954 Cork Senior Hurling Championship

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Game File (Linux): 
Game File: 

hi gt wont upload for some reason so ehre is dropbox link lol https://www.dropbox.com/s/0qb1z6t5wi7y6op/1954%20Cork%20Senior%20Hurling%20Championship.app.zip?dl=1

okay i got really excited about these ideas i woke up at 6:37 and couldn’t help but do these today lol
1. at first i wanted to do a room with weird flesh body horor textures on low poly geometry but that was too hard for now so i decided to make it into the pacifist WASD tutorial i’ve been wanting to do for a year but havent lol
2. a maze you navigate only by normal map lol
3. a mazy well actually labyrinth lol where you only navigate by sound. for this one follow the bell sounds they start low pitched and get progressively higher pitched and touch the highest pitched one it sounds like fork hitting wine glass lol and it takes you to vicotyry screen. avoid the loq buzzing drones that means youre going in a bad direction

this was challeneg to myself to make ideas they were in my head for a frew months lol a challenge to make them today lol

blender
photoshop
fps by conceri https://concerigames.itch.io/waltz-unity-fps-controller
sounds http://boscaceoil.net

Made For: 
An event

Small question: Submitting games outside of KotMK?

A short question:

Where do I submit games if it's not "Klik of the Month" yet? The FAQ might've mentioned it, but I didn't really catch that...

Afference

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Game File (Linux): 
Game File (Mac): 
Game File: 

A lonely entry to the Spektrum Crush "Permadeath Radio" Jam.

Possible epilepsy warning.

Wander around. Touch things. Stare. Hum.

When you reach the yellow area, there is no further to travel. Quit at any time.

Controls:

WASD to move.

Mouse to look.

Space to jump.

E to interact.

Credits:

Uses the First Person Drifter control by Ben Esposito.

Piano sample is Frank Levy playing Chopin's Op. 32 No. 1 (Nocturne No. 9 in B Major), under Public Domain license, via musopen.org. I've modified it in various ways.

Various paid & free assets from the Unity Asset Store were used/repurposed.

Made For: 
An event
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