cave

Healy's picture

Tiny Cave *Deluxe Edition*

tiny cave cover.jpg

I started writing this before the finale but didn't get a chance to finish until like 5 hours after. Geez I'm slow. Anyway this is a quasi-remake of my old game, Tiny Cave. They don't have that much in common, though, they're only very similar in one branch. It's an Evil Dead/Evil Dead 2 situation. Anyway, it's got jokes, Gravity Falls references, and a very odd cameo appearance by a famous classic author, so try it out!

Made For: 
An event

Terror Cave

terrorcave.png

Event Created For: 
Made For: 
An event

Cave of the Snails

snail.png

Snail cave.

Event Created For: 
Made For: 
An event

Dungeon Bro

screen.png

Can you help Dungeon Bro acquire Treasure??

Made For: 
An event
matthias_zarzecki's picture

Vertical Void

vertical_void_01.png

Explore an endless cave-system, and try not to hit any walls – how long can you make it?

Features!
- Immersive in-your-head ego-controls!
- Automatic procedural awesome level-generation!
- Highscores! To see how well/horribly you performed!
- Glowy stuff!

Feel free to check my other stuff over at www.matthewongamedesign.com

-Matthew

Author: 
Matthias Zarzecki
Made For: 
An event

Deeps

Deeps.png

This is a brief examination of the idea that Metroid II's unique ratio of player-character size to screen size is the key to its sinister, ominous mood.

Pilot the robot through the cavern of ceaseless horrors. Jump carefully to avoid the spikes.

Z - Jump
Left arrow - Trundle left
Right arrow - Trundle right

Event Created For: 
Made For: 
An event
Pizza Time's picture

Story Of the Cave Story Story

impossible.gif

A really fiddly game that is like Thrust but plays more like Lander if it was 2D and I had played Lander before I started making this.

Event Created For: 
Made For: 
An event
Kitaru's picture

Cave Shooter

CaveShooter.PNG

Arrows: move
Shift: slow movement (but it isn't really useful in the finished game, haha)

Avoid crashing! Shoot the walls for points! Super fast cave action!

Vaguely inspired by the scoring strategy for the first stage of Zed Blade: http://dic.nicovideo.jp/v/sm549412

EDIT: Oops I fixed a bug. It was supposed to be giving points relative to the scrolling speed instead of the bullet speed, but I forgot to put global.speed instead of speed. <_> (It is floor(global.speed)*8 per scenery shot now. :awesome:)

Made For: 
Klik of the Month Klub #33 (Mar 2010)
Syndicate content