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flowerditch's picture

TAKE BACK OUR MOON

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On the 16th of July, 1969, three men traveled hundreds of thousands of kilometres to land on the moon. This was the result of the combined efforts of thousands of people from around the world over the course of many years, the culmination of thousands of years of technological development, and undoubtedly one of humanities greatest achievements. Then, astronaut Neil Armstrong stepped from the lunar lander, proclaimed that he had made a 'giant leap for mankind' — and planted the flag of the United States of America, forever staining this incredible moment with the shadow of colonialism, imperialism, and war. Humanity's grandest accomplishment became a petty political statement, just a chapter in the history of one of the absolute stupidest conflicts in human history. I'm a little bit upset about this.

This is a very short game about flying to the moon and destroying the US flag. I made it to teach myself how to use Gamemaker Studio. I hope you enjoy it.

Made For: 
An event
anne laplantine's picture

happy clikmas

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Game File: 

clik on everything that moves

Made For: 
An event
pfrangip's picture

Morning Stroll

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A little morning puzzle

EDIT: Uploaded V2. Ultigonio made some tweaks, and also incorporated Fubaka's feedback.
EDIT: Uploaded another version. Lots of wallswims to fix! Also a new secret area.

Also, I really have to say, I think Ultigonio created an AMAZING puzzle concept here that I don't think I've seen in KS before. It's really interesting to see how creative individuals like him are still able to create new gameplay mechanics from an 8-year-old level editor.

Author: 
Ultigonio & Pfrangip
Event Created For: 
Made For: 
An event

Why is "The Reagan Years" about the Reagan Years?

Some notes about how I decided to restrict (for the moment) the scope of my game to the point of view of USA in the 1980′s.

Historical data VS historical process

In his book about Balance of Power, Chris Crawford states that “data is not the main element in realism - process is. […] The actual amount of GNP of Ghana is less important, for the purposes of a game on geopolitics, than the manner in which GNP changes with time”. Crawford’s game is all about depicting the global mechanics of superpower competition in the cold war era. He mainly intends to make a point about the dangers of warmongering, taking a pacifist stance that he feels is needed in the context of the 80′s.

The opposition drawn by Crawford between data (historical facts at time T) and processes (dynamics applied to this data) is problematic when we come to terms with its practical applications in game design. Since he is not aware of the imminence of the USSR collapse, Crawford sets up a game running from 1985 (the then-present time) to 1997. He makes the statement that “the principles [of geopolitical interaction] have not changed fundamentally since the introduction of the nuclear-tipped ICBM”. This also leads him to claim that his game system could relevantly depict former periods of the cold war, for example the 60′s. According to him, to do this, only the data would need to be adapted, while the game’s processes would stay relevant.

Cautiously restricting my game’s historical scope

When I started developing Reagan Years, I intended to create a modern version of Balance of Power, introducing only minor changes in the game’s data and in the user interface. I immediately realized that the historical scope of the game would need to be redefined. It would be odd for a modern game to depict a USA-vs-USSR competition running till 1997. I therefore started to consider other relevant periods of the cold war. However, going through this preliminary process of selection has led me to question Crawford’s assumptions on the permanence of geopolitical principles through the entire 1945-1990 period.

Here are some of the questions I ask myself at this stage: isn’t Balance Of Power a reflection on the USA international policies during the 80′s, rather than a depiction of global dynamics for a near-50 years period ? Is it historically relevant to consider that USA and USSR geopolitical points of view were symetrically opposed, like those of two chess players? Had this game been designed in USSR during the 80′s, what kind of global dynamics would it have depicted? And if today’s mainstream depictions of this era are all about USSR-USA competition, is it because the accuracy of such a model, or merely because history is written by powerful dominant powers?

It will take a lot of research and thinking before I finally adopt a satisfying stance on these questions and find a way to reflect this stance in my game’s design. Meanwhile, it seems safer to restrict the scope on which the historical principles of my game apply. Therefore, I have decided that the game will only depict the years of Ronald Reagan presidency (1981-1989), and that it will only depict the point of view of the USA. This will apply until I have the safe feeling that my game’s dynamics can relevantly apply to other countries and eras.

Lynx's picture

SM Syndrome

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A game made for Hugs during the 2013 Klik'n'Klaus event.

Be the small swordfighter battling the huge evil slimes and ruthless spectre.
With appearances by some of the most popular small heroes in gamedom.
Enjoy the classic style music and intuitive mouse controls.
Merry Christmas Hugs!

Read accompanying files for control help.

Author: 
Lynx
Made For: 
An event
sergiocornaga's picture

the abandoned sandal

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A flickgame adaptation of The Abandoned Sandal. Apologies to terrytheplatypus for the numerous scenes omitted due to space constraints (but hopefully you're down with me making this in the first place).

I used hugs' mod to dither a few of the later frames (but the first two frames were hand-dithered, horrifyingly enough). I also experimented with an alternative colour palette, but ultimately decided against this. When I put forward the idea to fellow flickgamer Matthew Gatland, he suggested it might not be a flickgame any more if I changed the palette, which concerned me more than it should have.

Made For: 
An event
spiders's picture

Flight Simulator 20XX Infinity

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Game File (Linux): 
Game File (Mac): 
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Pilot across skylines, oceans, deserts, real mountain ranges, real-time weather simulations, the planets and beyond... EVERY. ATOM. PROCEDURAL.

How to play:

1. Squint really really hard
2. Have a dear friend softly whisper in your ear: "You are playing Microsoft Flight Simulator 2020... You are playing Microsoft Flight Simulator 2020..."
3. Press 'H' to view list of controls

Sponsored by Bing Maps.

Author: 
pferd
Made For: 
An event
fcastello's picture

PORPHYRIA MADNESS

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i like when you play my game!!!

Made For: 
An event
elektron's picture

Endurance Breakout

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Game File: 

Endurance breakout is like normal breakout, except the colors are different and the ball is slow.

Made For: 
An event
dessgeega's picture

MOTORCYCLE VS ROBOTS

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Game File: 

robots hate motorcycles, they see it as a mockery of their mechanical life

Made For: 
Pirate Kart 2
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