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qrleon's picture

Tutsicle

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Game File: 

(NOT Testicle.)

1791.

You, the bravest explorer and most respected popsicle connoisseur, set out to raid the pyramidial home base of the cursed spirit of King Tutankhamun. Will you find all the popsicles ... or will an unbearable curse DRAG YOU SCREAMING TO THE GRAVE?

Made For: 
Pirate Kart 2
wibi's picture

You Have to Put the Machine in the Juni

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Contains two endings. One of them makes perfect sense, one doesn't.

2018 UPDATE: Now adheres more strictly to Knytt Underground canon (i.e. Juni always has black limbs now) and includes another secret bonus ending. Tell all your friends!

2018 UPDATE EDIT: There were some exclamation points that weren't colored in correctly.

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.KKliker's picture

Super Robotnik Land

This is a very hilarious looking game that is based on the poop video culture, an equally trainwrecky culture to ours.

I can't wait to see how this turns out. It looks Xtremely funny.

Block Pusher

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Game File: 

push those blocks

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Danni's picture

Tips and Kliks #01: A Note on the Step-thru Editor

I will start off by saying that Tips and Kliks is mostly intended to be aimed at novice to intermediate Klikkers. Tutorials for absolute beginners are important, but this is not one of them. We do have a good beginner's tutorial on this site already - see the Learning KNP FAQ.

I'd like to take the time to mention the Step-thru Editor because it's a novel concept, and also an important one - I was using it before I even touched the Event Editor.

When you use the Step-thru Editor, your game will run until certain things happen, and then pause to bring up a dialog asking you what to do next, like this:

You'll see a row of icons. By clicking on one of these, you can select an action you want the game to take in response.

The capabilities of the Step-thru Editor are rather limited, especially when it comes to the number of conditions you can write actions for:

- An object leaves or enters the playfield on the left, right, top, or bottom edge.
- An object collides with another object.
- An object collides with the background.
- All objects of one type are destroyed.
- A player presses one of the fire buttons.
- A player loses all of their lives.
- A certain amount of time has passed (accessed by pressing the Esc key).

Additionally, if you are using Klik & Play, you may only perform actions on the object(s) that triggered the event in question, and you are limited to these four actions:

- Bounce
- Wrap around playfield
- Shoot another object
- Destroy

I don't think these limitations are necessarily a bad thing. Because only a small number of the available conditions and actions are exposed, it is much easier for new users to grasp the basics of how the program works. Of course, you can't do anything advanced with this, but that's not really the point - the Event Editor covers those bases.

Because these Tips and Kliks will mostly focus on working within the Event Editor, I would strongly suggest you tinker around with the Step-thru Editor first if you're still unfamiliar with Klik. Otherwise you won't find these articles very useful.

And have fun with Step-thru! I know I did!

(Note: The Step-thru Editor was removed since MMF2.)

pgil's picture

Ben Pettengill

Ben owns the largest manufacturer of gaskets for blenders and food processors in the Detroit area. He also makes games I guess.

bio_picture: 
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Made For: 
Pirate Kart 2

Flower Bubble Game!!!

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Game File: 

This grotesque abomination is the epitome of all that is wrong with the world. I can't believe I made this. It will gnaw away at your soul until there is nothing left but an empty, shattered shell, and then replace it with pink ponies. I made this game for a particularly giddy ex-girlfriend, whom I then broke up with on the basis that she actually liked it. If you load this game up, you will regret it for the rest of your life. You have been warned.

This is a simple flower-picking game designed to eat up your free time. I don't really know what genre this falls under. Simplified farming simulator? We'll go with that.

There might be bugs. In fact, I'd be amazed if there weren't, because testing for bugs requires actually playing the game, and playing the game makes me want to claw my frontal lobe out. If you encounter anything game-breaking, just consider yourself fortunate that the universe deigned to conspire to end your gameplay session before you went mad.

Tips:
Pick flowers
Blow bubbles
Sell flowers
Talk to the shopkeeper behind the counter every day

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RehaSoft's picture

Destroy the Toys Part 1 (Released Version)

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Game File: 

Finally got my old games off my ancient laptop, time to upload them (!!)

You use the mouse.

This was my first "Reha Soft" game but I'd made games before I was incorporated as Reha Soft.

LOL

Author: 
Reha Soft
Made For: 
An event
SpindleyQ's picture

GLORIOUS TRAINWRECKS TURNS SIX

Wed, Apr 24 2013 12:00 AM
04/24/2013 - 00:00
04/25/2013 - 00:00
Etc/GMT-7


SIX YEARS

GLORIOUS TRAINWRECKS



LET'S MAKE SOME GAMES?



MAYBE AN E-CARD? I DUNNO



CELEBRATE!

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Games made for GLORIOUS TRAINWRECKS TURNS SIX

gisbrecht's picture

Mystery of the TURN (for marbles-box)

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Game File (Linux): 

Mystery of the TURN

Espurr awakes in a mysterious world...

FIND ALL THE LETTERS!

Controls -

WASD/Arrows - move

X - somethin
C - somethin?
esc - bring up menu

Credits at the end - can type credits later here
extra thanks to Bagenzo for finding linux problems

Enjoy the game, everyone! Merry Chistmas!

I cant upload mac version its too big sorry steve job

Author: 
Mariken
Event Created For: 
Made For: 
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