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SpindleyQ's picture

Klik of the Month Klub #44

Sat, Feb 19 2011 05:00 PM
02/19/2011 - 16:00
02/19/2011 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #44

vampirkat's picture

still slogging thru the muck

Alas, I'm still couch surfing and job hunting and hating being homeless. I wish I had a car but I don't have a license and this story of woe wouldn't exist.

Around the end of June I managed to get a callback for a job and I took it. It was a sales position for a security company. I went door to door, saying the same spiel over and over and no one wanted to buy. After a month of no sales (and lots of wasted time), I quit. Maybe no one wanted to buy from a woman, or people really don't like getting bothered by a door to door salesperson.

Fuck that shit. I hate working for da man anyway. I got all my gaming tools now and lots of time on my hands and a new place to crash. I've been scouring the job papers but there has been no jobs available in this town. Apparently it's a cosmic joke that I came here, away from the land of opportunity. While in San Francisco, I managed to find housing and a job within 2 weeks and I should have stayed. I got involved with a shady company and had a fall out with the people so now I'm stranded in this podunk place. I would like to get back to California or back home to St. Louis as soon as possible.

.KKliker's picture

Hiya.

Hey guys! My name is .KKliker, also known as RABBIDGamfan on Youtube, Segataritensoftii on Atariage, FOAMINGGamfan on Livevideo, and returningmacuser (formally bestobothworlds) on the 68k Macintosh Liberation Army (68KMLA for short).

I have joined here to look over other people's creations, comment on them, and maybe make a few of my own. I'll probably also do a game for the Klik of the month Club (assuming my copy of Virtual PC 5 comes in on time. I only have a Mac, and it's one of the old-style PPC ones with Mac OS 9 (ouch >_<).). In fact, I've got a really good idea for one: Duck Bombers. You play as a duck who rams into battleships and planes kamakaze-style in order to defend his lake from an armada of the things whose pilots/captains just decided to go bomb his lake because they were bored.

SpindleyQ's picture

Polyfurcation

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The mechanics of this game appeared fully-formed in my head while half asleep one morning last week. I've been spending every spare moment working on it since.

Seriously this is the best game I've ever worked on. (EDIT: upon a few minutes reflection, I've realised that no, Putt-Putt is way better. But this is still really good.) So much potential. You should play it and tell me what you think of it so far.

It is a game about dudes on a grid that need to get to a goal, except you can create more or less dudes by passing them through blocks larger than one square.

I have four sets of levels that I'm calling "worlds". The first world is a set of 4 "this is how the game works" levels. The second world is a set of 3 "mazey" levels, which are good. The third world is a set of 3 levels involving enclosed squares, which act as crazy traps from which your dudes can never escape. These levels are also pretty good. The fourth world is a set of 3 mediocre levels about building weird shapes. I don't think these are very interesting, but I am very interested to hear what your experiences with them are like.

Author: 
Jeremy Penner
Made For: 
An event
bpseudopod's picture

The Pit

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Game File: 

A fast-paced dodge-em-up where you dodge an unrelenting stream of explosive rockets! Can you survive?

NOTICE: This game is actually just a Garry's Mod save file, so you probably want gmod if you're gonna play this. If you don't have gmod but you're still interested, I can provide a pathwork for guided meditation instead.

Event Created For: 
Made For: 
An event

VVVVVV: Moonfall

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Game File (Linux): 
Game File (Mac): 
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Alright, so I've decided to just post this as-is. The deadline's been stressing me out a little and I've kinda been losing steam on this anyway, so I threw together everything I had and hopefully this is a decent showing. Development of this started on the 21st, the day I learned about this jam.
Also, I haven't tested the Linux or Mac versions, but I'm sure they're fine. Anyway, to the point.

First off, this was made in Pico-8. If you've never heard of it, it's a "fantasy console", kind of like an emulator for a console that never existed. Specs wise I'd say it's somewhere between a Game Boy Color and an 80's home computer, with strict limits on cartridge space and LUA as its programming language.

This was originally going to be a lot more than this, actually, I'd go as far as to say it was overly ambitious. I love VVVVVV, it was the first indie game I ever played and I've beaten it several times. I really wanted to do it justice with a maybe fifteen minutes to half hour or so long tribute game with a story and everything. And I was on pace for doing that, but somewhere along the way it fell apart, and my subpar coding skills were probably part of that. That and how high I always aim in everything that I do. I tried my best to be reasonable too, deciding to totally leave out the tower early on because it'd be too much work, then eventually the story got cut, then another thing, then the next, and well here we are. And it doesn't help that a lot of the code I wrote was a mess.

This demo shows off Space Station 1, which while short, is mostly finished, complete with room titles referencing other things. Then you're dropped into the outskirts of the map to wander around and see a few more rooms showing off stuff I did such as several Pico-8 covers of songs from the original game, a few extra rooms, conveyor belts, flip lines, the other tilesets, and a Veni, Vidi, Vici knockoff I did early on for testing the spikes. The original plan was to have little mini representations like this of each level except the tower, but I just couldn't design levels as well with a due date floating over my head.

As for the title, it's from a dream I had a few months back, about a nonexistent sequel to VVVVVV called VVVVVV:Moonfall. The story would've tied into it, but I never got that far. I probably won't work more on this, but if I some day decide to come back to it and finish it up true to my vision, It'll be on the Lexaloffle BBS. My username there is Spaz48. I'll be posting this there as well, and if you go there you'll be able to dig through the code if you want.

Anyway, to wrap up this long ramble, Terry Cavanagh, if you read this, thank you. You've been an inspiration to me, and I hope you like my little somewhat failed attempt at a game. VVVVVV means quite a bit to me and I hope at least the thought and effort I put in serves as a good enough love letter to it.

Author: 
Azure48
Made For: 
An event

Riddle of the Maze - Barry Edition

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A while back I joined a conversation about solving this old book, and the art in it. A gent suggested to acquire the book to admire the art alone and go from there. it was This book here. That of course started a dialogue of attempting to solve it. I thought of solutions like turning the pages, or just reading it without going to the rooms, but reading it as if it was a traditional book and finishing it. Another was a suggestion to redraw Christopher Manson's Maze from start to finish, room by room, detail by detail and that would be the solution. It took a couple years and well, I'm sure you know the results:

A lot of renditions of pretty art but in my format. I learned a ton about art by doing this. What exactly I can't say, but just the experience was enough. To say I studied and did another rendition of each and every room and maybe, just maybe my skills have honed just a little bit. This is definitely not my subject or at least wasn't before. I usually draw people portraits so a labyrinth still life is/was out of my league but I managed and, yeah, enjoy!

Some differences with this version:

This is different from the Riddle of the Maze CDRom / Phillips CD-i counterparts. There's no narration, no words, just the images and links to them. Clicking on the room number will take you to the next room as if you are simply reading the book or you can of course click on the doors traditionally to take you to the next room. Rooms with only one exit have the whole hotspot covered to the appropriate room.

There is also a secret room I put in there not in the original. If you find it PM me or find me on the intern-net in the wile of what the room is and how you got it there, what links to the room/etc. Enough to convince me you discovered it. It's a far fetch but I feel like some will find it. I consider the secret room the win condition of this version of the maze. Omitted special spoilers here. Happy searching. There are also the coast err PRIZES INVOLVED.

The interactive portaions (aka portions) were linked together using Adventure Maker using the html output so it should work well with tablets and phones as well as your internet browser desktop solution. I haven't tried every platform yet but I have no issues using the ones I've got. Enjoy!

Event Created For: 
Made For: 
Glorious GDC Gameboree 2010
Danni's picture

Yoshi's Island Gaiden: Halloween Eternal

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CW: dark places, unsettling ambiance, snakes, vore

Kamek has cursed Yoshi's Island to be stuck in Halloween season forever! Can you find the magic pearl that will bring back color and joy?

Arrow keys to move
Enter to interact
Hold Esc to quit

Vsync is busted. Blame Clickteam (and third party devs removing free versions of better runtimes, *cough* MP2 *cough*)

I originally planned this to be twice as large, but unfortunately I had to cut down on scope.

Event Created For: 
Made For: 
An event
RehaSoft's picture

Destroy the Toys PROTOTYPE (Improved Version)

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Game File: 

Just another version with a setup program for people that can't run a .gam file.

Author: 
Reha Soft
Made For: 
An event

baba is you

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Bitsy version of the classic puzzle game "Baba is You".

Author: 
sylvie
Made For: 
An event
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