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LauriWeb's picture

MUHAMMAD 3 The verwourren family

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Muhammad is ill and only his son Muhammad can save him. But the evil Lloyd, the son of Snake lord and Belsazar has stolen the cure.
Oh no.
How evil.
Now Muhammad jr. is on an epic quest to find the cure.

2358792174854793597238759345 world with 387438683 levels per world
BEST HD graphics you can imagine, better than reality
Best physics of the world
MIDI FIIILEEES

"Played it for years, its so superb!!!!!!!!" Lipple do rouse
" Muhammad never gets old lol 5 göbipoints" Göbi
"Better than Fruchtbonbons" Big Mama
"I am ugly" Sarah Koll

Also play the mind blowing prequels Muhammad 1 and Muhammad 2

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Danni's picture

For TotalBummer: Super Space Angles

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Merry Christmas, TotalBummer!

This is a seemingly simple shmup, except that your shots bounce off of everything! Argh! The shots can even bounce off each other! Try not to get hit with your own shots! Of course, if you don't shoot, the screen will just get flooded with mosquitoes. Argh!

Controls: WASD + Mouse

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wibi's picture

Knytt Scraps/WIPs

Collection of ideas for scrapped KS levels, or those I don't know if I'll ever finish.

Knytter: Exploration level with the red/blue switch mechanics of REDDER. Never made a single room for it.

Hourglass Shape: Level where all of the rooms were arranged in the shape of an hourglass. Would feature a part near the end with seemingly unscalable overhangs that would grant you an easter egg if climbed. One of the few rooms I made for it would later be used as the starting room for garden.

Columbo: Juni wakes up, goes to her workplace to set a disguised explosive under the desk in her cubicle, works her shift, then goes back home before the bomb eventually explodes. You'd be traversing with no run powerup through a boring flat landscape both to get to work and on the way back. Entirely meant to riff on one particular Columbo episode with virtually the same plot where it took from the beginning of the show to the first or second ad break for this to actually happen.

crate pushing level: Shift-based level that would have played like a side-view sokoban with gravity. Juni would walk into the side of a crate to "push" it. Abandoned by the second screen.

flambe level: Another shift-based thing. The foreground and background are both transparent, only the foreground is solid. Shifting would cause the foreground and background to switch places. Combined with KS+'s Overlay=True feature, this would make it look like the shift is actually sending you between the layers.

minimalistic closer: Prototype of Get focus. I had almost the whole map layed out, but never got around to A) finishing the final area or B) actually adding the "closing behind you" effect.

Space is Cliche: Dr. Cliche's lab in space. The whole gimmick was that you'd occasionally exit the safety of his various rooms and tubes, and a timed shift (plus a custom object that resembled a timer) would kill you if you were outside for too long.

Good Day For Poker: Would start out as a pastiche of Healy's style, with the plot being that your neighbor just invited you to come over for a game of poker, but her house is too high up to get there without both jump upgrades. Eventually you'd stumble into some virtual reality room (like the one in Dark Sea) and go through all sorts weird settings like the space station from VVVVVV.

Quick KS Editor Demonstration: Self-explanatory. I tried to make the kind of guide that could have gotten me into level-making a long time ago.

careful!: The first draft for this was a level where you could "die" from trivial things, like falling on the lawn and "choking on a blade of grass" thus giving you tons of different endings to achieve. Then I abandoned that for some reason, and tried making a level where you had to infiltrate Dr. Cliche's lab from behind most of his structures.

You Have to Put the Juni in the Juni: KS+ level, map is enabled, map resembles Juni's sprite. No idea where to go with it.

The Adventures of Cecily: Escape from the Tedious Event

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Cecily, administrative coordinator for a major arts organization, dreams of something more...

But she’s currently trapped at the cocktail reception of a major fundraiser and needs to escape before the long-winded speeches and sponsor acknowledgments begin.

Using only highly honed conversation skills, can you make it past the clucking clustered guests standing between Cecily and the exit? Only you can help Cecily reach her true creative potential outside of the thankless world of arts administration…

Toy Temp is Eric Emery, Henry Faber, Dann Toliver, and Jennie Faber

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Toy Temp
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CHIKAN WIER 3.9

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Did this while on holiday in Australia. I believe it was made within the timeframe.

This required a hacked KevEdit (or a hex editor) to do what I was doing. You can get that hacked version here: https://github.com/iamgreaser/kevedit

Oh yeah, did I mention that KevEdit is awesome? USE IT

By the way, you should play ChickenWire 1.8 some time (2.0 kinda sucks sorry nadir but it does).

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ExciteMike's picture

Liquid Crystal Crocodile

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Trying out making something like the Donkey Kong Jr. LCD game.

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markp0rter's picture

giraffe.exe

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Game File: 

man VS giraffe
the question generations have discussed about will finally be answered

this game is BEATABLE- seriously

probably its too easy now and you guys have fast enough fingers than me but I have added one more second - a FULL second to make it easier because after a while I wasn't able to beat it myself anymore (i guess because I am just way too tired)

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spiral's picture

Let's celebrate the 9th AND 10th year anniversaries of Glorious Trainwrecks!

Sun, Apr 24 2016 01:00 AM
04/24/2016 - 01:00
04/24/2017 - 23:00
Etc/GMT-7

So, today is the 9th anniversary of Glorious Trainwrecks! That's like... a bit more than twice as long as I've been here, wow?!? That's really amazing. I don't know who else has been here for 9 years in a row other than SpindleyQ, but even then like. Congratulations!! On such a successful enterprise. I haven't done anything for more than 9 years continuously, other than breathing.

Well, to celebrate this, I thought to myself: what if I made a year long event starting today, and ending on the 10th anniversary? "Perfect!" - my reaction. 9 years is very impressive, but the only thing more impressive (that isn't 11) is 10: its' the first double digit, and it's a nice round number, and also it's 10! For some reason numbers like that sound nice.

I don't want to throw out celebrating the 9th anniversary either, so this event will combine both. Want to celebrate the 9th anniversary now? You can do that! Want to plan ahead for the 10th anniversary? This will help you do that! Want to celebrate the 10th anniversary now? You can do that too, I guess? Want to celebrate the 9th anniversary in a year? I'm not even going to make a snarky comment because I don't believe in submissions being "late"!

So here we go. I will one day submit something to this event, but for now I am too busy. Also, I recognize that the greatest event postings include many amusing gifs and regular images, but I do not have the time to gather suitable ones up. I will gladly take suggestions in the comments. Also SpindleyQ, feel free to edit this post to put some in!!

Haaaappy birthday everybody!


Games made for Let's celebrate the 9th AND 10th year anniversaries of Glorious Trainwrecks!

NiallM's picture

Step Sequencer Shmup

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Shoot enemies to make music.

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Monster March

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Game File: 

Monsters are auditioning for a play ...or something. Spot 'em all!

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