Imported from Developer Diaries. Visit the link to download the game and see all old comments.
Original description:
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Inspired by this.
Use the Eight Directions Movement to control your platforming character to get to the right side of the screen! Avoid creating highly unrealistic jumps! If your movement is too unrealistic (EG. "jumping" too high), you must restart the level!
Only three levels so far, may add more levels and features if/when I get around to it.
Made in TGF.
Click on the ball to pick up; drag and release to throw. The playfield is mostly protected with glass - only a few select regions are bare, in which you can pick up and manipulate the ball.
The inspiration for this was several different of toys I knew when I was young - in particular, a mechanical game where two players squirt air into a water-filled playfield to push a plastic ball through their goal ring, in mimickry of basketball. And, of course, there's a bit of Windosill in this.
A platform game that uses the 'race car' controls.
Fight off all the ugly monsters with the Monster Axe! Featuring MSPaint monsters crowdsourced from forums.selectbutton.net.
Z or space to jump.
X to toss axe when you have the axe.
Arrows to locomote.
Features 10 boss battles.
Probably a bunch of bugs exist. Reported bugs may be fixed in 18 hours.
Windows and OS X builds included in one zip file.
This is a grayscale adventure. Jump through the strange trouble-infested badlands in search of coins! Avoid the tiny elephants! Don't leap on the roly-roly's spikes!
Hit the mysterious question mark blocks to make something surprising happen! You might get a coin... or you MIGHT awaken the vengeful sky gods. Keep your wits about you!
It's procedurally generated, which means new surprises on different play-throughs!
Complete this platforming course in as few strokes as possible! Try and get to the hole under par!
Arrows to move; Up, Space or Z to jump.
Music is "Manchega - Etude de Concert" by Louis Moreau Gottschalk.
Windows and OSX executables included!! New double-native feature!
I get the sense that many of my previous submissions aren't really in the Klik 'n' Play ""style"", so this is something of an intentional mimicry of that style (but using the flexibility of Game Maker).
Arrows to move.
3 levels of puzzlingly obtuse action!
This is based on Specter Spelunker Shrinks. But instead of shrinking evenly, you can contract your width and height independant of each other. So it's sort-of like this.
Arrows: Move
Shift + Up: increase height
Shift + Down: decrease height
Shift + Right: increase width
Shift + Left: decrease width
Z: Hop
Your hop height is affected by your mass, which is roughly your height multiplied by your width.
You are an owl, and you drop nitroglycerin. It destroys the level! Get the delicious ham, that is probably actually a chicken leg.