Realistic chick sexing game program. Determine a chick's gender through subtle visual cues. Almost as exciting as the real thing! Yes.
If you are having trouble, try watching the short documentary video about real life chick sexing. you can learn the technique from there.
hint: technique is at 3:14
“Horrible controls
Uninspired voice acting
Player rapper who”
Merry Klikmas nuuup!
Featuring the FIRST COMMERCIALIZED APPLICATION of the PATENTED COMPUTER AUTORAP SYSTEM, rap maestro: a rap quest: a musical videogame experience is a virtual tour through THREE (OR MORE!) DIVERSE WORLDS, each with unique CHARACTERS, ENVIRONMENTS, and MUSICAL CULTURE.
Beep Boop! Hi, it's Klik Bot.
Hi everyone, it's your friendly absentee landlord! I am excited for Klik of the Month Klub #100 and I am extra excited to see longtime members who haven't posted in years come out of the woodwork to celebrate.Having finally had a read-through of this thread, I'd just like to take a moment to remind everyone of the absolute, ironclad, unbreakable golden rule of Glorious Trainwrecks, which is: "Cheating is encouraged."
That is to say, we are here to give the finger to the creative roadblocks that stop us from enjoying making stuff, and if a rule, goal, or expectation, either from yourself or others, gets in the way of that, you are completely free and 100% encouraged to disregard it.
If the idea of shooting to make 100 games in a weekend gets you fired up and sounds like ridiculous fun, yes! Do it! If that sounds like torture or you can't set aside the time or it's just otherwise completely, absurdly out of your reach, then don't! Set a goal that makes you excited instead. We will be happy you showed up and made stuff with us.
I'm sure I'm not saying anything new to most of you, but since I'm pointing folks here from Twitter etc, I just want to make sure it's explicitly stated on the page itself: you, the person reading this right now, are totally welcome, at any level of ability, with any tool, and at any level of commitment, to make games with the rest of us for Klik of the Month Klub #100: Pirate Klix Six. And it will be super fun.
ANYTHING IS A GAME IF YOU MAKE IT A GAME. Because this is Glorious Trainwrecks, making 100 games can be left to interpretation. This isn't an endurance test. You don't have to make 100 Metal Gear Solid V's. Maybe, think of this like gesture sketches in a drawing class where you can easily make 100 drawings in 20 minutes. You do not have to program or make your own assets. Maybe think what is a game? What is 100? You all are creative. Do whatever, who cares, this is Glorious Trainwrecks.
The Klik of the Month Klub usually meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Usually, everyone who participates gets two hours to create something from scratch in Klik & Play. This time it will be over the entire Thanksgiving Weekend. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
This time we are doing something different.
100-games-per-person. Let's aim for 10,000 games.
The games don't need to be super long, polished, good, or "games". There just needs to be 100-per-person.
Also, collaboration is encouraged! Upload project files so people can easily edit your games!
Please cite your sources and give credit where credit is due!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. In addition, there are tools like Multimedia Fusion 2, RPG Maker, Unity, Game Maker, and Twine. Some engines to help make very very short games are plingpling, flikgame, and tinychoice.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
Submit games 1 by 1. Let's flood Glorious Trainwrecks! If you don't meet 100 games it's fine. The thing that matters is that you're striving to make 100 games.
For more information, check out the KotM N00B FAQ.
Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!
Imposter alert!Imposter alert!Imposter alert!Imposter alert!
Also, any suggestions about the event, please post in the comments.
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Screen Shot 2015-11-04 at 1.46.56 PM.png | 250.46 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Quaker Meeting Simulator | 11/28/2015 - 16:10 | Sprocket | 3 | |
Adventure Series: The Creative Process | 11/29/2015 - 16:24 | hugs | 3 | |
fantom boloss | 11/27/2015 - 15:05 | juliette | 4 | |
My House Patterns | 11/30/2015 - 06:12 | Blueberry Soft | 4 | |
Adventure Series: The Grandfather that Shouted Fuck at the Heart of the Restaurant | 11/28/2015 - 07:49 | hugs | 4 | |
Tournament 2015 | 11/28/2015 - 08:57 | L | 4 | |
hommregame2 | 11/27/2015 - 03:58 | RodrigoTH | 4 | |
some people I Used to know | 11/28/2015 - 23:21 | ihavefivehat | 5 | |
Nano Dragon 100 | 11/28/2015 - 15:42 | Danni | 5 | |
man vs. demon | 11/29/2015 - 10:10 | sergiocornaga | 5 | |
ART GALLERY | 11/30/2015 - 05:02 | nuuup | 5 | |
Adventure Series: Military Mans | 11/29/2015 - 16:22 | hugs | 6 | |
Metroid II: Return of Carmen Sandiego | 11/29/2015 - 19:39 | SpindleyQ | 7 | |
Learn 100 Words: One At A Time! | 12/06/2015 - 20:52 | spiral | 8 | |
Click or Klik | 11/29/2015 - 22:14 | drob | 8 |
In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever's on top of them drop. Enemy ghosts can only pursue and hurt you while you're out of your body.
ARROWS: Move
X: Jump
Z: Switch to ghost form
C: Return to body (while ghost is touching statue body)
Enjoy eight challenging levels of ghosty action!
Evade monsters for as long as possible by moving your gorilla across the bottom of the screen
Defy death by pressing X to groove, Princess!
(Mind your stamina bar! It fills faster when you've got more stamina!)
Here is another one of my dumb Knytt Stories. This time it's a challenging level, though? I was supposed to release this for the Video Game Name Generator jam, but I kept getting distracted by other things. Anyway, it's a pretty standard collect-the-key hunt with a few twists here and there. Let me know if you come across any bugs or anything.
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Healy - Awful Mountain Climber Restaurant.knytt_.zip | 4.15 MB |
originally released in 2014
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Hello! Welcome to my game!
Instructions
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WASD/Arrow keys - Move around
Mouse - Look around
Space - Jump around
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Content warnings
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You can talk to insects and their relatives. there are also arthropods which may look like spiders, but are not. The game has big places to jump so if you have arcophobia please be careful. Also when graphics are set on fastest the rotating bugs may harmful to your eyes.
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Thank you's and Credits
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Thanks to Tentabropy for code help and constant support!
Thanks to ID software for making DOOM.
Thanks to Stephen theCatamites for making Goblet Grotto.
Thanks to Stanlow Crickets for making the song "Passage to Dadaville" that is featured in this game.
Thanks to bogleech for making me think about insects.
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Contact
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http://coolart1899.tumblr.com/
http://seinfeldfan1998.deviantart.com/
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A silly little thing for Alissa for Sekret Santa 2021.
Controls:
A: Left
D: Right
W: Jump
Return or Space: Interact
Mouse click
I tried to get as many things in from the wishlist as I could; I think I did okay on that score at least:
my wishlist this year:
~ chill, relaxing, cozy vibes
~ cute
~ exploration!
~ magical girls or witches or magic in general
~ anthropomorphic/furry characters
~ gay or trans as heck
~ really really tiny metroidvania
~ collecting stuff
~ card game
~ pretty crystals
~ visual novel/interactive fiction
~ space whales or space jellyfish or just space as an ocean in general
~ bunnies
~ tricky puzzles
~ sad robots
~ arcadey high-score type game
~ rain sounds
~ bounciness
~ meeting quirky and unique characters
~ non-violent
~ secrets to find
~ weird control scheme or movement mechanics
~ climbing to the top of a tall thing
~ really short but with replayability
~ weird plants
An open-world deckbuilder roguelite for ZZT. ZOZ was created between July 10 and November 10 of 2022 using Weave 2 (https://meangirls.itch.io/weave-2). Created as part of Open World Jam 2022: https://www.glorioustrainwrecks.com/node/12211 - ZZT was created in 1991 by Tim Sweeney. Weave 2 makes use of the reconstruction-of-zzt codebase found here: https://github.com/asiekierka/reconstruction-of-zzt/ and is by extension licensed under the MIT license. The game contents itself are livensed under the CC-BY-SA 4.0 license. For more details on this, see the bottom of this page.
Hit us up in the Discord of ZZT https://museumofzzt.com/discord and let WiL know if there are major issues.
This game is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.